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Combat changes and bug fixes
Added the combo and proc systems Added scripts for most weaponskill and spells as well as some abilities and status effects Added support for multihit attacks Added AbilityState for abilities Added hiteffects that change based on an attack's parameters Added positionals Changed how targeting works for battlecommands Fixed bug that occurred when moving or swapping hotbar commands Fixed bug that occurred when losing status effects
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@@ -145,6 +145,12 @@ function equipItem(player, equipSlot, item)
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--Item Equipped message
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player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
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--Load gearset for new class and begin class change
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if (classId ~= nil) then
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loadGearset(player, classId);
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player:DoClassChange(classId);
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end
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player:GetEquipment():Equip(equipSlot, item);
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if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
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@@ -170,14 +176,7 @@ function equipItem(player, equipSlot, item)
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elseif (equipSlot == EQUIPSLOT_EARS) then
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player:GraphicChange(GRAPHICSLOT_R_EAR, item);
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player:GraphicChange(GRAPHICSLOT_L_EAR, item);
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end
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--Load gearset for new class and begin class change
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if (classId ~= nil) then
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loadGearset(player, classId);
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player:DoClassChange(classId);
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end
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end
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end
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end
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