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More GetInventory changes.
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@@ -4,9 +4,9 @@ function onEventStarted(player, npc)
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Spl = GetStaticActor("Spl000");
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magickedPrism = 3020615;
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if not player:GetInventory(INVENTORY_NORMAL):HasItem(magickedPrism) then
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if not player:GetItemPackage(INVENTORY_NORMAL):HasItem(magickedPrism) then
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callClientFunction(player, "delegateEvent", player, Spl, "processEventELNAURE", 2);
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local invCheck = player:GetInventory(INVENTORY_NORMAL):AddItem(magickedPrism, 10, 1);
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local invCheck = player:GetItemPackage(INVENTORY_NORMAL):AddItem(magickedPrism, 10, 1);
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if invCheck == INV_ERROR_SUCCESS then
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player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM, magickedPrism, 10);
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end
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