Begun writing script packets.

This commit is contained in:
Filip Maj 2015-10-16 21:30:49 -04:00
parent d21bbf9b48
commit ba68546cc9
5 changed files with 178 additions and 1 deletions

View File

@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script namespace FFXIVClassic_Map_Server.packets.send.script
{ {
class EndScriptPacket class ScriptEndPacket
{ {
} }
} }

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@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class CommandStartRequestPacket
{
bool invalidPacket = false;
public uint actorID;
public uint scriptOwnerActorID;
public uint val1;
public uint val2;
public string callbackName;
public CommandStartRequestPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
scriptOwnerActorID = binReader.ReadUInt32();
val1 = binReader.ReadUInt32();
val2 = binReader.ReadUInt32();
binReader.ReadByte();
while (true)
{
byte inByte = binReader.ReadByte();
if (inByte == 0)
break;
callbackName += (char)inByte;
}
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

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@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class ScriptResultPacket
{
bool invalidPacket = false;
public uint actorID;
public uint val1;
public uint val2;
public uint val3;
public uint val4;
public uint val5;
public ScriptResultPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
val1 = binReader.ReadUInt32();
val2 = binReader.ReadUInt32();
val3 = binReader.ReadUInt32();
val4 = binReader.ReadUInt32();
val5 = binReader.ReadUInt32();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

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@ -0,0 +1,34 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class ScriptEndPacket
{
public const ushort OPCODE = 0x0131;
public const uint PACKET_SIZE = 0x50;
public static SubPacket buildPacket(uint playerActorID, string startName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)playerActorID);
binWriter.Write((uint)0);
binWriter.Write((byte)0);
binWriter.Write(Encoding.Unicode.GetBytes(startName));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -0,0 +1,52 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class ScriptStartPacket
{
public const ushort OPCODE = 0x0130;
public const uint PACKET_SIZE = 0xB0;
//Known types
public const byte TYPE_END = 0xF;
public const byte TYPE_UINT = 0x6;
public const byte TYPE_BYTE = 0x5;
public const byte TYPE_STRING = 0x2;
public const byte TYPE_STRING_20B = 0x1;
public const byte TYPE_STRING_NULLTERM = 0x0;
public static SubPacket buildPacket(uint playerActorID, uint scriptOwnerActorID, string startName, string scriptName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)playerActorID);
binWriter.Write((uint)scriptOwnerActorID);
binWriter.Write((byte)1);
binWriter.Write(Encoding.Unicode.GetBytes(startName));
binWriter.Seek(0x29, SeekOrigin.Begin);
binWriter.Write(Encoding.Unicode.GetBytes(scriptName));
binWriter.Seek(0x29 + 0x20, SeekOrigin.Begin);
binWriter.Write((byte)6);
byte[] actorID = BitConverter.GetBytes(playerActorID);
Array.Reverse(actorID);
binWriter.Write(actorID);
binWriter.Write((byte)0x0F);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}