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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Begun writing script packets.
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parent
d21bbf9b48
commit
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.script
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{
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class EndScriptPacket
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class ScriptEndPacket
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{
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}
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}
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@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.script
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{
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class CommandStartRequestPacket
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{
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bool invalidPacket = false;
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public uint actorID;
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public uint scriptOwnerActorID;
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public uint val1;
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public uint val2;
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public string callbackName;
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public CommandStartRequestPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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actorID = binReader.ReadUInt32();
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scriptOwnerActorID = binReader.ReadUInt32();
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val1 = binReader.ReadUInt32();
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val2 = binReader.ReadUInt32();
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binReader.ReadByte();
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while (true)
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{
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byte inByte = binReader.ReadByte();
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if (inByte == 0)
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break;
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callbackName += (char)inByte;
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}
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.script
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{
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class ScriptResultPacket
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{
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bool invalidPacket = false;
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public uint actorID;
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public uint val1;
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public uint val2;
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public uint val3;
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public uint val4;
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public uint val5;
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public ScriptResultPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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actorID = binReader.ReadUInt32();
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val1 = binReader.ReadUInt32();
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val2 = binReader.ReadUInt32();
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val3 = binReader.ReadUInt32();
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val4 = binReader.ReadUInt32();
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val5 = binReader.ReadUInt32();
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,34 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.script
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{
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class ScriptEndPacket
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{
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public const ushort OPCODE = 0x0131;
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public const uint PACKET_SIZE = 0x50;
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public static SubPacket buildPacket(uint playerActorID, string startName)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((uint)playerActorID);
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binWriter.Write((uint)0);
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binWriter.Write((byte)0);
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binWriter.Write(Encoding.Unicode.GetBytes(startName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,52 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.script
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{
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class ScriptStartPacket
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{
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public const ushort OPCODE = 0x0130;
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public const uint PACKET_SIZE = 0xB0;
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//Known types
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public const byte TYPE_END = 0xF;
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public const byte TYPE_UINT = 0x6;
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public const byte TYPE_BYTE = 0x5;
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public const byte TYPE_STRING = 0x2;
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public const byte TYPE_STRING_20B = 0x1;
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public const byte TYPE_STRING_NULLTERM = 0x0;
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public static SubPacket buildPacket(uint playerActorID, uint scriptOwnerActorID, string startName, string scriptName)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((uint)playerActorID);
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binWriter.Write((uint)scriptOwnerActorID);
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binWriter.Write((byte)1);
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binWriter.Write(Encoding.Unicode.GetBytes(startName));
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binWriter.Seek(0x29, SeekOrigin.Begin);
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binWriter.Write(Encoding.Unicode.GetBytes(scriptName));
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binWriter.Seek(0x29 + 0x20, SeekOrigin.Begin);
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binWriter.Write((byte)6);
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byte[] actorID = BitConverter.GetBytes(playerActorID);
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Array.Reverse(actorID);
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binWriter.Write(actorID);
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binWriter.Write((byte)0x0F);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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