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	attempt to add tutorial fight
- added tempvars which are reset on spawning/zoning
This commit is contained in:
		| @@ -0,0 +1,58 @@ | ||||
| require ("global") | ||||
| require ("modifiers") | ||||
| require ("ally") | ||||
|  | ||||
| function onSpawn(mob) | ||||
|  | ||||
| end; | ||||
|  | ||||
| function onDamageTaken(mob, attacker, damage, damageType) | ||||
|     if attacker.IsPlayer() then | ||||
|         local man0g0Quest = attacker:GetQuest("Man0g0"); | ||||
|         if damageType == DAMAGE_TAKEN_TYPE_ATTACK then | ||||
|             if man0g0Quest:GetPhase() == 5 then | ||||
|                 closeTutorialWidget(player); | ||||
|             	showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy | ||||
|                 man0g0Quest:NextPhase(6); | ||||
|             end; | ||||
|         elseif damageType == DAMAGE_TAKEN_TYPE_WEAPONSKILL or damageType == DAMAGE_TAKEN_TYPE_MAGIC then | ||||
|             if man0g0Quest:GetPhase() == 6 then | ||||
|                 closeTutorialWidget(player); | ||||
|                 showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill | ||||
|                 man0g0Quest:NextPhase(7); | ||||
|             end; | ||||
|         end; | ||||
|     end; | ||||
| end; | ||||
|  | ||||
| function onDeath(mob, player, lastAttacker) | ||||
|     if player then | ||||
|         local man0g0Quest = player:GetQuest("Man0g0"); | ||||
|         if man0g0Quest and man0g0Quest:GetPhase() >= 7 then | ||||
|             man0g0Quest:NextPhase(man0g0Quest:GetPhase() + 1); | ||||
|             mob:SetTempVar("playerId", player.actorId); | ||||
|             if man0g0Quest:GetPhase() == 10 then | ||||
|             	local worldMaster = GetWorldMaster(); | ||||
|                 player:SendDataPacket("attention", worldMaster, "", 51073, 1); | ||||
|                 kickEventContinue(player, director, "noticeEvent", "noticeEvent"); | ||||
|                 callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil);	 | ||||
|                 player:ChangeMusic(7); | ||||
|                 player:Disengage(0x0000); | ||||
|                 mob:SetTempVar("complete", 1); | ||||
|             end; | ||||
|         end; | ||||
|     end; | ||||
| end; | ||||
|  | ||||
| function onDespawn(mob) | ||||
|     if zone then | ||||
|         local player = zone.FindActorInArea(mob:GetTempVar("playerId")); | ||||
|          | ||||
|         if player and mob:GetTempVar("complete") == 1 then | ||||
|             local man0g0Quest = player:GetQuest("Man0g0"); | ||||
|             player:GetZone():ContentFinished(); | ||||
|             player:EndEvent(); | ||||
|             GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1); | ||||
|         end; | ||||
|     end; | ||||
| end; | ||||
							
								
								
									
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								data/scripts/unique/fst0Battle03/Monster/papalymo.lua
									
									
									
									
									
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								data/scripts/unique/fst0Battle03/Monster/papalymo.lua
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | ||||
| require ("global") | ||||
|  | ||||
| require ("ally") | ||||
|  | ||||
| function onSpawn(ally) | ||||
|     ally.isAutoAttackEnabled = false; | ||||
| end; | ||||
|  | ||||
| function onCombatTick(ally, target, tick, contentGroupCharas)	 | ||||
|     allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas); | ||||
| end; | ||||
							
								
								
									
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								data/scripts/unique/fst0Battle03/Monster/yda.lua
									
									
									
									
									
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								data/scripts/unique/fst0Battle03/Monster/yda.lua
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | ||||
| require ("global") | ||||
|  | ||||
| require ("ally") | ||||
|  | ||||
| function onSpawn(ally) | ||||
|     ally.isAutoAttackEnabled = false; | ||||
| end; | ||||
|  | ||||
| function onCombatTick(ally, target, tick, contentGroupCharas)	 | ||||
|     allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas); | ||||
| end; | ||||
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