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	Minor script fixes
============= ChocoboRideCommand - Fixed the mount speed to be retail accurate. TeleportCommand - Added anima costs, mount check, and placeholder for Favoured destinations nudge/spawn/warpid - Plus 1 to GetPos() arrays
This commit is contained in:
		| @@ -8,42 +8,42 @@ Handles mounting and dismounting the Chocobo and Goobbue | ||||
|  | ||||
| function onEventStarted(player, actor, triggerName, isGoobbue) | ||||
|  | ||||
| 	if (player:GetState() == 0) then		 | ||||
| 				 | ||||
| 		worldMaster = GetWorldMaster();		 | ||||
| 		 | ||||
| 		if (isGoobbue ~= true) then | ||||
| 			player:ChangeMusic(83); | ||||
| 			player:SendGameMessage(player, worldMaster, 26001, 0x20); | ||||
| 			player:SetMountState(1); | ||||
| 		else | ||||
| 			player:ChangeMusic(98); | ||||
| 			player:SendGameMessage(player, worldMaster, 26019, 0x20); | ||||
| 			player:SetMountState(2); | ||||
| 		end | ||||
| 		 | ||||
| 		player:ChangeSpeed(0.0, 5.0, 10.0, 10.0); | ||||
| 		player:ChangeState(15); | ||||
| 	else | ||||
| 		player:ChangeMusic(player:GetZone().bgmDay); | ||||
| 		 | ||||
| 		worldMaster = GetWorldMaster(); | ||||
| 		 | ||||
| 		if (player.rentalExpireTime != 0) then | ||||
| 			player:SendGameMessage(player, worldMaster, 26004, 0x20); --You dismount. | ||||
| 		else | ||||
| 			if (player:GetMountState() == 1) then | ||||
| 				player:SendGameMessage(player, worldMaster, 26003, 0x20); --You dismount X. | ||||
| 			else | ||||
| 				player:SendGameMessage(player, worldMaster, 26021, 0x20); --You dismount your Gobbue. | ||||
| 			end | ||||
| 		end | ||||
| 		 | ||||
| 		player:SetMountState(0); | ||||
| 		player:ChangeSpeed(0.0, 2.0, 5.0, 5.0) | ||||
| 		player:ChangeState(0);  | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| 	 | ||||
|     if (player:GetState() == 0) then         | ||||
|                  | ||||
|         worldMaster = GetWorldMaster();      | ||||
|          | ||||
|         if (isGoobbue ~= true) then | ||||
|             player:ChangeMusic(83); | ||||
|             player:SendGameMessage(player, worldMaster, 26001, 0x20); | ||||
|             player:SetMountState(1); | ||||
|         else | ||||
|             player:ChangeMusic(98); | ||||
|             player:SendGameMessage(player, worldMaster, 26019, 0x20); | ||||
|             player:SetMountState(2); | ||||
|         end | ||||
|          | ||||
|         player:ChangeSpeed(0.0, 3.6, 9.0, 9.0); | ||||
|         player:ChangeState(15); | ||||
|     else | ||||
|         player:ChangeMusic(player:GetZone().bgmDay); | ||||
|          | ||||
|         worldMaster = GetWorldMaster(); | ||||
|          | ||||
|         if (player.rentalExpireTime != 0) then | ||||
|             player:SendGameMessage(player, worldMaster, 26004, 0x20); --You dismount. | ||||
|         else | ||||
|             if (player:GetMountState() == 1) then | ||||
|                 player:SendGameMessage(player, worldMaster, 26003, 0x20); --You dismount X. | ||||
|             else | ||||
|                 player:SendGameMessage(player, worldMaster, 26021, 0x20); --You dismount your Gobbue. | ||||
|             end | ||||
|         end | ||||
|          | ||||
|         player:SetMountState(0); | ||||
|         player:ChangeSpeed(0.0, 2.0, 5.0, 5.0) | ||||
|         player:ChangeState(0);  | ||||
|     end | ||||
|      | ||||
|     player:EndEvent(); | ||||
|      | ||||
| end | ||||
| @@ -6,7 +6,7 @@ Functions: | ||||
|  | ||||
| eventRegion(numAnima) | ||||
| eventAetheryte(region, animaCost1, animaCost2, animaCost3, animaCost4, animaCost5, animaCost6) | ||||
| eventConfirm(isReturn, isInBattle, cityReturnNum, 138821, forceAskReturnOnly) | ||||
| eventConfirm(isReturn, isInBattle, HomePointInn, HomePoint, forceAskReturnOnly) | ||||
|  | ||||
| --]] | ||||
|  | ||||
| @@ -15,112 +15,190 @@ require ("aetheryte") | ||||
| require ("utils") | ||||
|  | ||||
| teleportMenuToAetheryte = { | ||||
| 	[1] = { | ||||
| 		[1] = 1280001, | ||||
| 		[2] = 1280002, | ||||
| 		[3] = 1280003, | ||||
| 		[4] = 1280004, | ||||
| 		[5] = 1280005, | ||||
| 		[6] = 1280006 | ||||
| 	}, | ||||
| 	[2] = { | ||||
| 		[1] = 1280092, | ||||
| 		[2] = 1280093, | ||||
| 		[3] = 1280094, | ||||
| 		[4] = 1280095, | ||||
| 		[5] = 1280096 | ||||
| 	}, | ||||
| 	[3] = { | ||||
| 		[1] = 1280061, | ||||
| 		[2] = 1280062, | ||||
| 		[3] = 1280063, | ||||
| 		[4] = 1280064, | ||||
| 		[5] = 1280065, | ||||
| 		[6] = 1280066 | ||||
| 	}, | ||||
| 	[4] = { | ||||
| 		[1] = 1280031, | ||||
| 		[2] = 1280032, | ||||
| 		[3] = 1280033, | ||||
| 		[4] = 1280034, | ||||
| 		[5] = 1280035, | ||||
| 		[6] = 1280036 | ||||
| 	}, | ||||
| 	[5] = { | ||||
| 		[1] = 1280121, | ||||
| 		[2] = 1280122		 | ||||
| 	} | ||||
|     [1] = { | ||||
|         [1] = 1280001, | ||||
|         [2] = 1280002, | ||||
|         [3] = 1280003, | ||||
|         [4] = 1280004, | ||||
|         [5] = 1280005, | ||||
|         [6] = 1280006 | ||||
|     }, | ||||
|     [2] = { | ||||
|         [1] = 1280092, | ||||
|         [2] = 1280093, | ||||
|         [3] = 1280094, | ||||
|         [4] = 1280095, | ||||
|         [5] = 1280096 | ||||
|     }, | ||||
|     [3] = { | ||||
|         [1] = 1280061, | ||||
|         [2] = 1280062, | ||||
|         [3] = 1280063, | ||||
|         [4] = 1280064, | ||||
|         [5] = 1280065, | ||||
|         [6] = 1280066 | ||||
|     }, | ||||
|     [4] = { | ||||
|         [1] = 1280031, | ||||
|         [2] = 1280032, | ||||
|         [3] = 1280033, | ||||
|         [4] = 1280034, | ||||
|         [5] = 1280035, | ||||
|         [6] = 1280036 | ||||
|     }, | ||||
|     [5] = { | ||||
|         [1] = 1280121, | ||||
|         [2] = 1280122 | ||||
|     }, | ||||
|  | ||||
| } | ||||
|  | ||||
| zoneIdToRegionChoice = | ||||
| { | ||||
|     [128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [230] = 1, | ||||
|     [143] = 2, [144] = 2, [145] = 2, [147] = 2, [148] = 2, | ||||
|     [150] = 3, [151] = 3, [152] = 3, [153] = 3, [154] = 3, [155] = 3, [157] = 3, [158] = 3, [159] = 3, [160] = 3, [206] = 3, | ||||
|     [170] = 4, [171] = 4, [172] = 4, [173] = 4, [174] = 4, [175] = 4, [176] = 4, [178] = 4, [180] = 4, [181] = 4, [209] = 4, | ||||
|     [190] = 5 | ||||
| } | ||||
|  | ||||
|  | ||||
| function onEventStarted(player, actor, eventType, eventName, isTeleport) | ||||
|  | ||||
| 	local worldMaster = GetWorldMaster(); | ||||
|     local worldMaster = GetWorldMaster(); | ||||
|     local playerState = player:GetState(); | ||||
|     local currentAnima = 100; | ||||
|     local baseAnimaCost = 6; | ||||
|     local animaCost = 0; | ||||
|     local favoredLocation = {1280003, 1280005, 1280062}; | ||||
|     local currentRegion = zoneIdToRegionChoice[player:GetPos()[5]] or 0; | ||||
|     local isCity = {[1280001] = true, [1280061] = true, [1280031] = true}; | ||||
|     local isRegion = true; | ||||
|     local destination = 0; | ||||
|  | ||||
| 	if (isTeleport == 0) then		 | ||||
| 		while (true) do | ||||
| 			regionChoice = callClientFunction(player, "delegateCommand", actor, "eventRegion", 100); | ||||
| 			 | ||||
| 			if (regionChoice == nil) then break	end | ||||
| 		 | ||||
| 			while (true) do | ||||
| 				aetheryteChoice = callClientFunction(player, "delegateCommand", actor, "eventAetheryte", regionChoice, 2, 2, 2, 4, 4, 4); | ||||
| 				 | ||||
| 				if (aetheryteChoice == nil) then break end | ||||
| 				 | ||||
| 				player:PlayAnimation(0x4000FFA); | ||||
| 				player:SendGameMessage(worldMaster, 34101, 0x20, 2, teleportMenuToAetheryte[regionChoice][aetheryteChoice], 100, 100);	 | ||||
| 				confirmChoice = callClientFunction(player, "delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);				 | ||||
| 				if (confirmChoice == 1) then | ||||
| 					player:PlayAnimation(0x4000FFB); | ||||
| 					player:SendGameMessage(worldMaster, 34105, 0x20);			 | ||||
| 					--Do teleport		 | ||||
| 					destination = aetheryteTeleportPositions[teleportMenuToAetheryte[regionChoice][aetheryteChoice]];			 | ||||
| 					if (destination ~= nil) then						 | ||||
| 						randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); | ||||
| 						rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); | ||||
| 						GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); | ||||
| 					end | ||||
| 				end | ||||
| 				player:endEvent(); | ||||
| 				return; | ||||
| 			end | ||||
| 			 | ||||
| 		end | ||||
| 	else | ||||
| 		player:PlayAnimation(0x4000FFA); | ||||
| 		local choice, isInn = callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, player:GetHomePointInn(), player:GetHomePoint(), false);		 | ||||
| 		if (choice == 1) then | ||||
| 			player:PlayAnimation(0x4000FFB); | ||||
| 			player:SendGameMessage(worldMaster, 34104, 0x20); | ||||
|  | ||||
| 			--bandaid fix for returning while dead, missing things like weakness and the heal number | ||||
| 			if (player:GetHP() == 0) then | ||||
| 				player:SetHP(player.GetMaxHP()); | ||||
| 				player:ChangeState(0); | ||||
| 				player:PlayAnimation(0x01000066); | ||||
| 			end | ||||
|     if (isTeleport == 0) then -- Teleport hit | ||||
|         while (true) do | ||||
|             regionChoice = callClientFunction(player, "delegateCommand", actor, "eventRegion", currentAnima); | ||||
|              | ||||
|             if (regionChoice == nil) then break end | ||||
|          | ||||
|             while (true) do | ||||
|                 if (regionChoice > 0 and regionChoice < 6) then -- If Region selected | ||||
|  | ||||
| 			if (isInn) then | ||||
| 				--Return to Inn		 | ||||
| 				if (player:GetHomePointInn() == 1) then | ||||
| 					GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0); | ||||
| 				elseif (player:GetHomePointInn() == 2) then | ||||
| 					GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0); | ||||
| 				elseif (player:GetHomePointInn() == 3) then | ||||
| 					GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0); | ||||
| 				end			 | ||||
| 			elseif (choice == 1 and isInn == nil) then			 | ||||
| 				--Return to Homepoint | ||||
| 				destination = aetheryteTeleportPositions[player:GetHomePoint()]; | ||||
| 				if (destination ~= nil) then | ||||
| 					randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); | ||||
| 					rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); | ||||
| 					GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); | ||||
|                     if (regionChoice == currentRegion) then -- Check if selected region matches player's region, reduce cost if so. | ||||
|                         baseAnimaCost = baseAnimaCost - 2; | ||||
|                     else | ||||
|                         baseAnimaCost = 6; | ||||
|                     end | ||||
|                      | ||||
|                     -- Assign anima cost to the six possible slots after factoring in same region or not. | ||||
|                     animaCost = {baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost}; | ||||
|      | ||||
|                     if (isCity[teleportMenuToAetheryte[regionChoice][1]] == true) then | ||||
|                         -- Halve the cost of applicable city aetheryte | ||||
|                         animaCost[1] = animaCost[1] / 2; | ||||
|                     end | ||||
|  | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end	 | ||||
|                 elseif (regionChoice == 6) then -- Favored Destinations selected. | ||||
|                     -- Dummy info.  Favored would be half price after factoring in same region cost or not. | ||||
|                     animaCost = {2, 3, 3, favoredLocation[1], favoredLocation[2], favoredLocation[3]}; | ||||
|                     isRegion = false; | ||||
|                 end | ||||
|  | ||||
|  | ||||
|                 aetheryteChoice = callClientFunction( | ||||
|                                                 player,  | ||||
|                                                 "delegateCommand",  | ||||
|                                                 actor,  | ||||
|                                                 "eventAetheryte",  | ||||
|                                                 regionChoice,  | ||||
|                                                 animaCost[1], | ||||
|                                                 animaCost[2], | ||||
|                                                 animaCost[3], | ||||
|                                                 animaCost[4], | ||||
|                                                 animaCost[5], | ||||
|                                                 animaCost[6] | ||||
|                                                 ); | ||||
|                  | ||||
|                  | ||||
|                 if (aetheryteChoice == nil) then break end | ||||
|                  | ||||
|                 player:PlayAnimation(0x4000FFA); | ||||
|                  | ||||
|                 if (isRegion == true) then | ||||
|                     destination = aetheryteTeleportPositions[teleportMenuToAetheryte[regionChoice][aetheryteChoice]]; | ||||
|                     player:SendGameMessage(worldMaster, 34101, 0x20, 2, teleportMenuToAetheryte[regionChoice][aetheryteChoice], animaCost[aetheryteChoice], currentAnima);   | ||||
|                 else | ||||
|                     destination = aetheryteTeleportPositions[favoredLocation[aetheryteChoice]]; | ||||
|                     player:SendGameMessage(worldMaster, 34101, 0x20, 2, favoredLocation[aetheryteChoice], animaCost[aetheryteChoice], currentAnima); | ||||
|                 end | ||||
|                  | ||||
|                 confirmChoice = callClientFunction(player, "delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);                | ||||
|                      | ||||
|                 if (confirmChoice == 1) then | ||||
|                     player:PlayAnimation(0x4000FFB); | ||||
|                     player:SendGameMessage(worldMaster, 34105, 0x20);            | ||||
|  | ||||
|                     if (destination ~= 0) then                         | ||||
|                         randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); | ||||
|                         rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); | ||||
|                         if (playerState == ACTORSTATE_MOUNTED) then  | ||||
|                             player:SetMountState(0); | ||||
|                             player:ChangeSpeed(0.0, 2.0, 5.0, 5.0) | ||||
|                             player:ChangeState(ACTORSTATE_PASSIVE); | ||||
|                         end | ||||
|                          | ||||
|                         GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); | ||||
|                     end | ||||
|                 end | ||||
|                      | ||||
|             player:endEvent(); | ||||
|             return; | ||||
|             end | ||||
|         end | ||||
|          | ||||
|     else -- Return hit | ||||
|         player:PlayAnimation(0x4000FFA); | ||||
|         local choice, isInn = callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, player:GetHomePointInn(), player:GetHomePoint(), false);         | ||||
|         if (choice == 1) then | ||||
|             player:PlayAnimation(0x4000FFB); | ||||
|             player:SendGameMessage(worldMaster, 34104, 0x20); | ||||
|  | ||||
|             --bandaid fix for returning while dead, missing things like weakness and the heal number | ||||
|             if (player:GetHP() == 0) then | ||||
|                 player:SetHP(player.GetMaxHP()); | ||||
|                 player:ChangeState(0); | ||||
|                 player:PlayAnimation(0x01000066); | ||||
|             end | ||||
|  | ||||
|             if (isInn) then | ||||
|                 --Return to Inn      | ||||
|                 if (player:GetHomePointInn() == 1) then | ||||
|                     GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0); | ||||
|                 elseif (player:GetHomePointInn() == 2) then | ||||
|                     GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0); | ||||
|                 elseif (player:GetHomePointInn() == 3) then | ||||
|                     GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0); | ||||
|                 end          | ||||
|             elseif (choice == 1 and isInn == nil) then           | ||||
|                 --Return to Homepoint | ||||
|                 destination = aetheryteTeleportPositions[player:GetHomePoint()]; | ||||
|                 if (destination ~= nil) then | ||||
|                     randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5); | ||||
|                     rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]); | ||||
|                     if (playerState == ACTORSTATE_MOUNTED) then  | ||||
|                         player:SetMountState(0); | ||||
|                         player:ChangeSpeed(0.0, 2.0, 5.0, 5.0) | ||||
|                         player:ChangeState(ACTORSTATE_PASSIVE); | ||||
|                     end | ||||
|                      | ||||
|                     GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation); | ||||
|                 end | ||||
|             end | ||||
|         end | ||||
|     end  | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
|  | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -26,11 +26,11 @@ vertical = { | ||||
|  | ||||
| function onTrigger(player, argc, arg1, arg2) | ||||
|     local pos = player:GetPos(); | ||||
|     local x = pos[0]; | ||||
|     local y = pos[1]; | ||||
|     local z = pos[2]; | ||||
|     local rot = pos[3];	 | ||||
|     local zone = pos[4]; | ||||
|     local x = pos[1]; | ||||
|     local y = pos[2]; | ||||
|     local z = pos[3]; | ||||
|     local rot = pos[4];	 | ||||
|     local zone = pos[5]; | ||||
|     local angle = rot + (math.pi/2);  | ||||
|      | ||||
|     local worldManager = GetWorldManager(); | ||||
|   | ||||
| @@ -8,36 +8,36 @@ properties = { | ||||
|  | ||||
| function onTrigger(player, argc, actorClassId, width, height) | ||||
|  | ||||
| 	if (actorClassId == nil) then | ||||
| 		player:SendMessage(0x20, "", "No actor class id provided."); | ||||
| 		return; | ||||
| 	end	 | ||||
|     if (actorClassId == nil) then | ||||
|         player:SendMessage(0x20, "", "No actor class id provided."); | ||||
|         return; | ||||
|     end  | ||||
|  | ||||
|     local pos = player:GetPos(); | ||||
|     local x = pos[0]; | ||||
|     local y = pos[1]; | ||||
|     local z = pos[2]; | ||||
|     local rot = pos[3]; | ||||
|     local zone = pos[4]; | ||||
|     local x = pos[1]; | ||||
|     local y = pos[2]; | ||||
|     local z = pos[3]; | ||||
|     local rot = pos[4]; | ||||
|     local zone = pos[5]; | ||||
|           | ||||
| 	actorClassId = tonumber(actorClassId); | ||||
| 	 | ||||
| 	if (actorClassId ~= nil) then		 | ||||
| 		zone = player:GetZone(); | ||||
| 		local w = tonumber(width) or 0; | ||||
|     actorClassId = tonumber(actorClassId); | ||||
|      | ||||
|     if (actorClassId ~= nil) then        | ||||
|         zone = player:GetZone(); | ||||
|         local w = tonumber(width) or 0; | ||||
|         local h = tonumber(height) or 0; | ||||
|         printf("%f %f %f", x, y, z); | ||||
|         --local x, y, z = player.GetPos(); | ||||
|         for i = 0, w do | ||||
|             for j = 0, h do | ||||
| 				actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]); | ||||
| 				actor.SetAppearance(1001149) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	if (actor == nil) then | ||||
| 		player:SendMessage(0x20, "", "This actor class id cannot be spawned."); | ||||
| 	end | ||||
| 	 | ||||
|                 actor = zone:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot); | ||||
|                 actor.SetAppearance(1001149) | ||||
|             end | ||||
|         end | ||||
|     end | ||||
|      | ||||
|     if (actor == nil) then | ||||
|         player:SendMessage(0x20, "", "This actor class id cannot be spawned."); | ||||
|     end | ||||
|      | ||||
| end; | ||||
| @@ -18,22 +18,23 @@ function onTrigger(player, argc, uID) | ||||
|     end;  | ||||
|      | ||||
|     actor = GetWorldManager():GetActorInWorldByUniqueId(uID);         | ||||
|  | ||||
|     actorId = actor:GetActorClassId(); | ||||
|     if (actor ~= nil) then | ||||
|         local actorPos = actor:GetPos(); | ||||
|         local playerPos = player:GetPos(); | ||||
|  | ||||
|         if actorPos[4] == playerPos[4] then | ||||
|             worldManager:DoPlayerMoveInZone(player, actorPos[0], actorPos[1], actorPos[2], actorPos[3], 0x00); | ||||
|         if actorPos[5] == playerPos[5] then | ||||
|             worldManager:DoPlayerMoveInZone(player, actorPos[1], actorPos[2], actorPos[3], actorPos[4], 0x00); | ||||
|         else | ||||
|             worldManager:DoZoneChange(player, actorPos[4], nil, 0, 0x02, actorPos[0], actorPos[1], actorPos[2], actorPos[3]);   | ||||
|             worldManager:DoZoneChange(player, actorPos[5], nil, 0, 0x02, actorPos[1], actorPos[2], actorPos[3], actorPos[4]);   | ||||
|         end | ||||
|          | ||||
|         message =  string.format("Moving to %s 's coordinates @ zone %s, %.3f %.3f %.3f ", uID, actorPos[4], actorPos[0], actorPos[1], actorPos[2]); | ||||
|         message =  string.format("Moving to %s 's coordinates @ zone %s, %.3f %.3f %.3f ", uID, actorPos[5], actorPos[1], actorPos[2], actorPos[3]); | ||||
| 	end	; | ||||
|  | ||||
|     player:SendMessage(messageID, sender, message); | ||||
|      | ||||
|     player:SendMessage(0x20, "", "Actor Class Id: "..actorId); | ||||
|  | ||||
| end | ||||
|  | ||||
|      | ||||
		Reference in New Issue
	
	Block a user