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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Minor script fixes
============= ChocoboRideCommand - Fixed the mount speed to be retail accurate. TeleportCommand - Added anima costs, mount check, and placeholder for Favoured destinations nudge/spawn/warpid - Plus 1 to GetPos() arrays
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@ -22,7 +22,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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player:SetMountState(2);
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end
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player:ChangeSpeed(0.0, 5.0, 10.0, 10.0);
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player:ChangeSpeed(0.0, 3.6, 9.0, 9.0);
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player:ChangeState(15);
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else
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player:ChangeMusic(player:GetZone().bgmDay);
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@ -6,7 +6,7 @@ Functions:
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eventRegion(numAnima)
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eventAetheryte(region, animaCost1, animaCost2, animaCost3, animaCost4, animaCost5, animaCost6)
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eventConfirm(isReturn, isInBattle, cityReturnNum, 138821, forceAskReturnOnly)
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eventConfirm(isReturn, isInBattle, HomePointInn, HomePoint, forceAskReturnOnly)
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--]]
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@ -49,44 +49,116 @@ teleportMenuToAetheryte = {
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[5] = {
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[1] = 1280121,
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[2] = 1280122
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},
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}
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zoneIdToRegionChoice =
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{
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[128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [230] = 1,
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[143] = 2, [144] = 2, [145] = 2, [147] = 2, [148] = 2,
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[150] = 3, [151] = 3, [152] = 3, [153] = 3, [154] = 3, [155] = 3, [157] = 3, [158] = 3, [159] = 3, [160] = 3, [206] = 3,
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[170] = 4, [171] = 4, [172] = 4, [173] = 4, [174] = 4, [175] = 4, [176] = 4, [178] = 4, [180] = 4, [181] = 4, [209] = 4,
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[190] = 5
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}
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function onEventStarted(player, actor, eventType, eventName, isTeleport)
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local worldMaster = GetWorldMaster();
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local playerState = player:GetState();
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local currentAnima = 100;
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local baseAnimaCost = 6;
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local animaCost = 0;
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local favoredLocation = {1280003, 1280005, 1280062};
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local currentRegion = zoneIdToRegionChoice[player:GetPos()[5]] or 0;
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local isCity = {[1280001] = true, [1280061] = true, [1280031] = true};
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local isRegion = true;
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local destination = 0;
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if (isTeleport == 0) then
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if (isTeleport == 0) then -- Teleport hit
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while (true) do
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regionChoice = callClientFunction(player, "delegateCommand", actor, "eventRegion", 100);
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regionChoice = callClientFunction(player, "delegateCommand", actor, "eventRegion", currentAnima);
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if (regionChoice == nil) then break end
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while (true) do
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aetheryteChoice = callClientFunction(player, "delegateCommand", actor, "eventAetheryte", regionChoice, 2, 2, 2, 4, 4, 4);
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if (regionChoice > 0 and regionChoice < 6) then -- If Region selected
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if (regionChoice == currentRegion) then -- Check if selected region matches player's region, reduce cost if so.
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baseAnimaCost = baseAnimaCost - 2;
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else
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baseAnimaCost = 6;
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end
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-- Assign anima cost to the six possible slots after factoring in same region or not.
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animaCost = {baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost};
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if (isCity[teleportMenuToAetheryte[regionChoice][1]] == true) then
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-- Halve the cost of applicable city aetheryte
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animaCost[1] = animaCost[1] / 2;
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end
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elseif (regionChoice == 6) then -- Favored Destinations selected.
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-- Dummy info. Favored would be half price after factoring in same region cost or not.
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animaCost = {2, 3, 3, favoredLocation[1], favoredLocation[2], favoredLocation[3]};
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isRegion = false;
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end
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aetheryteChoice = callClientFunction(
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player,
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"delegateCommand",
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actor,
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"eventAetheryte",
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regionChoice,
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animaCost[1],
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animaCost[2],
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animaCost[3],
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animaCost[4],
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animaCost[5],
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animaCost[6]
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);
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if (aetheryteChoice == nil) then break end
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player:PlayAnimation(0x4000FFA);
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player:SendGameMessage(worldMaster, 34101, 0x20, 2, teleportMenuToAetheryte[regionChoice][aetheryteChoice], 100, 100);
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if (isRegion == true) then
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destination = aetheryteTeleportPositions[teleportMenuToAetheryte[regionChoice][aetheryteChoice]];
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player:SendGameMessage(worldMaster, 34101, 0x20, 2, teleportMenuToAetheryte[regionChoice][aetheryteChoice], animaCost[aetheryteChoice], currentAnima);
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else
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destination = aetheryteTeleportPositions[favoredLocation[aetheryteChoice]];
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player:SendGameMessage(worldMaster, 34101, 0x20, 2, favoredLocation[aetheryteChoice], animaCost[aetheryteChoice], currentAnima);
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end
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confirmChoice = callClientFunction(player, "delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
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if (confirmChoice == 1) then
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player:PlayAnimation(0x4000FFB);
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player:SendGameMessage(worldMaster, 34105, 0x20);
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--Do teleport
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destination = aetheryteTeleportPositions[teleportMenuToAetheryte[regionChoice][aetheryteChoice]];
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if (destination ~= nil) then
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if (destination ~= 0) then
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randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
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rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
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if (playerState == ACTORSTATE_MOUNTED) then
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player:SetMountState(0);
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player:ChangeSpeed(0.0, 2.0, 5.0, 5.0)
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player:ChangeState(ACTORSTATE_PASSIVE);
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end
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GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
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end
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end
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player:endEvent();
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return;
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end
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end
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else
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else -- Return hit
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player:PlayAnimation(0x4000FFA);
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local choice, isInn = callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, player:GetHomePointInn(), player:GetHomePoint(), false);
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if (choice == 1) then
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@ -115,8 +187,13 @@ function onEventStarted(player, actor, eventType, eventName, isTeleport)
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if (destination ~= nil) then
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randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
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rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
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GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
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if (playerState == ACTORSTATE_MOUNTED) then
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player:SetMountState(0);
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player:ChangeSpeed(0.0, 2.0, 5.0, 5.0)
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player:ChangeState(ACTORSTATE_PASSIVE);
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end
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GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
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end
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end
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end
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@ -124,3 +201,4 @@ function onEventStarted(player, actor, eventType, eventName, isTeleport)
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player:endEvent();
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end
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@ -26,11 +26,11 @@ vertical = {
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function onTrigger(player, argc, arg1, arg2)
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local pos = player:GetPos();
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local x = pos[0];
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local y = pos[1];
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local z = pos[2];
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local rot = pos[3];
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local zone = pos[4];
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local x = pos[1];
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local y = pos[2];
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local z = pos[3];
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local rot = pos[4];
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local zone = pos[5];
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local angle = rot + (math.pi/2);
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local worldManager = GetWorldManager();
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@ -14,11 +14,11 @@ function onTrigger(player, argc, actorClassId, width, height)
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end
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local pos = player:GetPos();
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local x = pos[0];
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local y = pos[1];
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local z = pos[2];
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local rot = pos[3];
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local zone = pos[4];
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local x = pos[1];
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local y = pos[2];
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local z = pos[3];
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local rot = pos[4];
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local zone = pos[5];
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actorClassId = tonumber(actorClassId);
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@ -30,7 +30,7 @@ function onTrigger(player, argc, actorClassId, width, height)
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--local x, y, z = player.GetPos();
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for i = 0, w do
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for j = 0, h do
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actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
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actor = zone:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot);
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actor.SetAppearance(1001149)
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end
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end
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@ -18,21 +18,22 @@ function onTrigger(player, argc, uID)
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end;
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actor = GetWorldManager():GetActorInWorldByUniqueId(uID);
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actorId = actor:GetActorClassId();
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if (actor ~= nil) then
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local actorPos = actor:GetPos();
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local playerPos = player:GetPos();
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if actorPos[4] == playerPos[4] then
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worldManager:DoPlayerMoveInZone(player, actorPos[0], actorPos[1], actorPos[2], actorPos[3], 0x00);
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if actorPos[5] == playerPos[5] then
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worldManager:DoPlayerMoveInZone(player, actorPos[1], actorPos[2], actorPos[3], actorPos[4], 0x00);
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else
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worldManager:DoZoneChange(player, actorPos[4], nil, 0, 0x02, actorPos[0], actorPos[1], actorPos[2], actorPos[3]);
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worldManager:DoZoneChange(player, actorPos[5], nil, 0, 0x02, actorPos[1], actorPos[2], actorPos[3], actorPos[4]);
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end
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message = string.format("Moving to %s 's coordinates @ zone %s, %.3f %.3f %.3f ", uID, actorPos[4], actorPos[0], actorPos[1], actorPos[2]);
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message = string.format("Moving to %s 's coordinates @ zone %s, %.3f %.3f %.3f ", uID, actorPos[5], actorPos[1], actorPos[2], actorPos[3]);
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end ;
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player:SendMessage(messageID, sender, message);
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player:SendMessage(0x20, "", "Actor Class Id: "..actorId);
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end
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