Merge branch 'inventory_refactor' into develop

# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
#	FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
#	data/scripts/commands/gm/giveitem.lua
This commit is contained in:
Filip Maj
2019-05-06 15:59:09 -04:00
202 changed files with 2713 additions and 1040 deletions

View File

@@ -30,11 +30,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
private ushort inventoryCapacity;
private ushort inventoryCode;
private InventoryItem[] list;
private Inventory normalInventory;
private ItemPackage normalInventory;
private bool writeToDB = true;
public Equipment(Player ownerPlayer, Inventory normalInventory, ushort capacity, ushort code)
public Equipment(Player ownerPlayer, ItemPackage normalInventory, ushort capacity, ushort code)
{
owner = ownerPlayer;
inventoryCapacity = capacity;
@@ -63,7 +63,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
}
toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, ItemPackage.EQUIPMENT_OTHERPLAYER));
int currentIndex = 0;
while (true)

View File

@@ -10,16 +10,17 @@ using System.Linq;
namespace FFXIVClassic_Map_Server.actors.chara.player
{
class Inventory
class ItemPackage
{
public const ushort NORMAL = 0; //Max 0xC8
public const ushort TRADE = 1; //Max 0x96
public const ushort UNKNOWN = 1; //Max 0x96
public const ushort LOOT = 4; //Max 0xA
public const ushort MELDREQUEST = 5; //Max 0x04
public const ushort BAZAAR = 7; //Max 0x0A
public const ushort CURRENCY_CRYSTALS = 99; //Max 0x140
public const ushort KEYITEMS = 100; //Max 0x500
public const ushort EQUIPMENT = 0x00FE; //Max 0x23
public const ushort TRADE = 0x00FD; //Max 0x04
public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
public enum INV_ERROR {
@@ -30,19 +31,20 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
};
private Character owner;
private ushort inventoryCapacity;
private ushort inventoryCode;
private ushort itemPackageCapacity;
private ushort itemPackageCode;
private bool isTemporary;
private InventoryItem[] list;
private bool[] isDirty;
private bool holdingUpdates = false;
private int endOfListIndex = 0;
public Inventory(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
public ItemPackage(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
{
owner = ownerPlayer;
inventoryCapacity = capacity;
inventoryCode = code;
itemPackageCapacity = capacity;
itemPackageCode = code;
isTemporary = temporary;
list = new InventoryItem[capacity];
isDirty = new bool[capacity];
@@ -53,7 +55,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
int i = 0;
foreach (InventoryItem item in itemsFromDB)
{
item.RefreshPositioning(owner, itemPackageCode, (ushort) i);
list[i++] = item;
}
endOfListIndex = i;
}
@@ -92,63 +97,80 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
return null;
}
public int GetItemQuantity(uint itemId)
public InventoryItem GetItemAttachedTo(InventoryItem attachedTo)
{
return GetItemQuantity(itemId, 1);
}
public int GetItemQuantity(uint itemId, uint quality)
{
int count = 0;
for (int i = endOfListIndex - 1; i >= 0; i--)
for (int i = 0; i < endOfListIndex; i++)
{
InventoryItem item = list[i];
if (item.itemId == itemId && item.quality == quality)
count += item.quantity;
Debug.Assert(item != null, "Item slot was null!!!");
if (attachedTo.GetAttached() == item.uniqueId)
return item;
}
return count;
return null;
}
public int AddItem(uint itemId)
public INV_ERROR AddItem(uint itemId)
{
return AddItem(itemId, 1, 1);
}
public void AddItem(uint[] itemId)
{
for (int i = 0; i < itemId.Length; i++)
AddItem(itemId[i]);
}
public int AddItem(uint itemId, int quantity)
public INV_ERROR AddItem(uint itemId, int quantity)
{
return AddItem(itemId, quantity, 1);
}
public int AddItem(uint itemId, int quantity, byte quality)
public INV_ERROR AddItem(InventoryItem itemRef)
{
//If it isn't a single item (ie: armor) just add like normal (not valid for BAZAAR)
if (itemPackageCode != BAZAAR && itemRef.GetItemData().maxStack > 1)
return AddItem(itemRef.itemId, itemRef.quantity, itemRef.quality);
if (!IsSpaceForAdd(itemRef.itemId, itemRef.quantity, itemRef.quality))
return INV_ERROR.INVENTORY_FULL;
ItemData gItem = Server.GetItemGamedata(itemRef.itemId);
if (gItem == null)
{
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemRef.itemId);
return INV_ERROR.SYSTEM_ERROR;
}
itemRef.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
isDirty[endOfListIndex] = true;
list[endOfListIndex++] = itemRef;
DoDatabaseAdd(itemRef);
SendUpdatePackets();
return INV_ERROR.SUCCESS;
}
public INV_ERROR AddItem(uint itemId, int quantity, byte quality)
{
if (!IsSpaceForAdd(itemId, quantity, quality))
return (int)INV_ERROR.INVENTORY_FULL;
return INV_ERROR.INVENTORY_FULL;
ItemData gItem = Server.GetItemGamedata(itemId);
//If it's unique, abort
if (HasItem(itemId) && gItem.isExclusive)
return INV_ERROR.ALREADY_HAS_UNIQUE;
if (gItem == null)
{
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
return (int)INV_ERROR.SYSTEM_ERROR;
return INV_ERROR.SYSTEM_ERROR;
}
//Check if item id exists
int quantityCount = quantity;
for (int i = 0; i < endOfListIndex; i++)
{
{
InventoryItem item = list[i];
Debug.Assert(item != null, "Item slot was null!!!");
@@ -161,23 +183,26 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
quantityCount -= (gItem.maxStack - oldQuantity);
DoDatabaseQuantity(item.uniqueId, item.quantity);
if (quantityCount <= 0)
break;
}
}
//If it's unique, abort
if (HasItem(itemId) && gItem.isRare)
return (int)INV_ERROR.ALREADY_HAS_UNIQUE;
//New item that spilled over
while (quantityCount > 0)
{
InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability);
addedItem.slot = (ushort)endOfListIndex;
InventoryItem.ItemModifier modifiers = null;
if (gItem.durability != 0)
{
modifiers = new InventoryItem.ItemModifier();
modifiers.durability = (uint)gItem.durability;
}
InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, modifiers);
addedItem.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
isDirty[endOfListIndex] = true;
list[endOfListIndex++] = addedItem;
list[endOfListIndex++] = addedItem;
quantityCount -= gItem.maxStack;
DoDatabaseAdd(addedItem);
@@ -185,7 +210,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
SendUpdatePackets();
return (int)INV_ERROR.SUCCESS;
return INV_ERROR.SUCCESS;
}
public void SetItem(ushort slot, InventoryItem item)
{
list[slot] = item;
SendUpdatePackets();
item.RefreshPositioning(owner, itemPackageCode, slot);
}
public void RemoveItem(uint itemId)
@@ -223,15 +255,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
//Stack nomnomed
if (item.quantity - quantityCount <= 0)
{
DoDatabaseRemove(list[i].uniqueId);
DoDatabaseRemove(list[i].uniqueId);
list[i] = null;
}
//Stack reduced
else
{
item.quantity -= quantityCount;
DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);
}
DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);}
isDirty[i] = true;
@@ -244,14 +275,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
DoRealign();
SendUpdatePackets();
SendUpdatePackets();
}
public void RemoveItemByUniqueId(ulong itemDBId)
public void RemoveItem(InventoryItem item)
{
RemoveItemByUniqueId(item.uniqueId, item.quantity);
}
public void RemoveItem(InventoryItem item, int quantity)
{
RemoveItemByUniqueId(item.uniqueId, quantity);
}
public void RemoveItemByUniqueId(ulong itemDBId, int quantity)
{
ushort slot = 0;
InventoryItem toDelete = null;
for (int i = endOfListIndex - 1; i >= 0; i--)
for (int i = 0; i < endOfListIndex; i++)
{
InventoryItem item = list[i];
@@ -267,10 +308,19 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (toDelete == null)
return;
DoDatabaseRemove(toDelete.uniqueId);
list[slot] = null;
if (quantity >= toDelete.quantity)
{
DoDatabaseRemove(toDelete.uniqueId);
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
list[slot] = null;
}
else
{
list[slot].quantity -= quantity;
DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
}
isDirty[slot] = true;
DoRealign();
@@ -284,9 +334,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
DoDatabaseRemove(list[slot].uniqueId);
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
list[slot] = null;
isDirty[slot] = true;
DoRealign();
SendUpdatePackets();
}
@@ -304,15 +355,34 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
DoDatabaseRemove(list[slot].uniqueId);
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
list[slot] = null;
DoRealign();
}
else
DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
else
DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
isDirty[slot] = true;
SendUpdatePackets();
}
}
}
public void Clear()
{
for (int i = 0; i < endOfListIndex; i++)
{
list[i].RefreshPositioning(null, 0xFFFF, 0xFFFF);
list[i] = null;
isDirty[i] = true;
}
endOfListIndex = 0;
SendUpdatePackets();
}
public InventoryItem[] GetRawList()
{
return list;
}
public void ChangeDurability(uint slot, uint durabilityChange)
@@ -334,14 +404,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
#region Packet Functions
public void SendFullInventory(Player player)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
SendInventoryPackets(player, 0);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
private void SendInventoryPackets(Player player, InventoryItem item)
{
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item));
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item));
}
private void SendInventoryPackets(Player player, List<InventoryItem> items)
@@ -366,7 +436,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
else
break;
}
}
private void SendInventoryPackets(Player player, int startOffset)
@@ -395,7 +464,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
else
break;
}
}
private void SendInventoryRemovePackets(Player player, ushort index)
@@ -425,26 +493,25 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
else
break;
}
}
public void RefreshItem(Player player, InventoryItem item)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
SendInventoryPackets(player, item);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void RefreshItem(Player player, params InventoryItem[] items)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
SendInventoryPackets(player, items.ToList());
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void RefreshItem(Player player, List<InventoryItem> items)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
SendInventoryPackets(player, items);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
@@ -458,10 +525,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player)
Database.AddItem((Player)owner, addedItem, inventoryCode);
Database.AddItem((Player)owner, addedItem, itemPackageCode);
else if (owner is Retainer)
Database.AddItem((Retainer)owner, addedItem, inventoryCode);
Database.AddItem((Retainer)owner, addedItem, itemPackageCode);
}
private void DoDatabaseQuantity(ulong itemDBId, int quantity)
@@ -469,10 +539,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (owner is Player)
Database.SetQuantity((Player)owner, itemDBId, inventoryCode);
else if (owner is Retainer)
Database.SetQuantity((Retainer)owner, itemDBId, inventoryCode);
if (itemPackageCode == BAZAAR)
return;
Database.SetQuantity(itemDBId, quantity);
}
private void DoDatabaseRemove(ulong itemDBId)
@@ -480,6 +551,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player)
Database.RemoveItem((Player)owner, itemDBId);
else if (owner is Retainer)
@@ -488,13 +562,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
private void SendUpdatePackets()
{
if (owner is Player)
if (owner is Player && !holdingUpdates)
{
SendUpdatePackets((Player)owner, true);
SendUpdatePackets((Player)owner);
}
}
public void SendUpdatePackets(Player player, bool doneImmediate = false)
public void SendUpdatePackets(Player player)
{
List<InventoryItem> items = new List<InventoryItem>();
List<ushort> slotsToRemove = new List<ushort>();
@@ -513,21 +587,28 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
slotsToRemove.Add((ushort)i);
}
if (doneImmediate)
DoneSendUpdate();
if (!holdingUpdates)
Array.Clear(isDirty, 0, isDirty.Length);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
//Send Updated Slots
SendInventoryPackets(player, items);
//Send Remove packets for tail end
SendInventoryRemovePackets(player, slotsToRemove);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
public void StartSendUpdate()
{
holdingUpdates = true;
}
public void DoneSendUpdate()
{
holdingUpdates = false;
SendUpdatePackets();
Array.Clear(isDirty, 0, isDirty.Length);
}
@@ -537,7 +618,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public bool IsFull()
{
return endOfListIndex >= inventoryCapacity;
return endOfListIndex >= itemPackageCapacity;
}
public bool IsSpaceForAdd(uint itemId, int quantity, int quality)
@@ -554,7 +635,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
break;
}
}
return quantityCount <= 0 || (quantityCount > 0 && !IsFull());
}
@@ -584,7 +665,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (count >= minQuantity)
return true;
}
return false;
}
@@ -620,6 +701,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
#endregion
public int GetCount()
{
return endOfListIndex;
}
}
}

View File

@@ -23,6 +23,9 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server.Actors
{
@@ -71,7 +74,6 @@ namespace FFXIVClassic_Map_Server.Actors
//Event Related
public uint currentEventOwner = 0;
public string currentEventName = "";
public Coroutine currentEventRunning;
//Player Info
@@ -84,9 +86,11 @@ namespace FFXIVClassic_Map_Server.Actors
public bool isGM = false;
public bool isZoneChanging = true;
//Inventory
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
private Equipment equipment;
//Trading
private Player otherTrader = null;
private ItemPackage myOfferings;
private bool isTradeAccepted = false;
private bool isTradeLocked = false;
//GC Related
public byte gcCurrent;
@@ -115,6 +119,10 @@ namespace FFXIVClassic_Map_Server.Actors
public uint homepoint = 0;
public byte homepointInn = 0;
//Nameplate Stuff
public uint currentLSPlate = 0;
public byte repairType = 0;
//Retainer
RetainerMeetingRelationGroup retainerMeetingGroup = null;
public Retainer currentSpawnedRetainer = null;
@@ -138,14 +146,14 @@ namespace FFXIVClassic_Map_Server.Actors
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, MAXSIZE_INVENTORY_NORMAL, ItemPackage.NORMAL);
itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, MAXSIZE_INVENTORY_KEYITEMS, ItemPackage.KEYITEMS);
itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, MAXSIZE_INVENTORY_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, MAXSIZE_INVENTORY_MELDREQUEST, ItemPackage.MELDREQUEST);
itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, MAXSIZE_INVENTORY_BAZAAR, ItemPackage.BAZAAR);
itemPackages[ItemPackage.LOOT] = new ItemPackage(this, MAXSIZE_INVENTORY_LOOT, ItemPackage.LOOT);
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
equipment = new Equipment(this, itemPackages[ItemPackage.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, ItemPackage.EQUIPMENT);
//Set the Skill level caps of all FFXIV (classes)skills to 50
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
@@ -228,7 +236,7 @@ namespace FFXIVClassic_Map_Server.Actors
Database.LoadPlayerCharacter(this);
lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
this.aiContainer = new AIContainer(this, new PlayerController(this), null, new TargetFind(this));
allegiance = CharacterTargetingAllegiance.Player;
CalculateBaseStats();
@@ -474,7 +482,18 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i));
}
//NPC Linkshell
//Bazaar
CheckBazaarFlags(true);
if (charaWork.eventSave.repairType != 0)
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
if (charaWork.eventTemp.bazaarRetail)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
if (charaWork.eventTemp.bazaarRepair)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
if (charaWork.eventTemp.bazaarMateria)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
//NPC Linkshell
for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
{
if (playerWork.npcLinkshellChatCalling[i] != false)
@@ -514,13 +533,13 @@ namespace FFXIVClassic_Map_Server.Actors
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory(this);
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
inventories[Inventory.KEYITEMS].SendFullInventory(this);
inventories[Inventory.BAZAAR].SendFullInventory(this);
inventories[Inventory.MELDREQUEST].SendFullInventory(this);
inventories[Inventory.LOOT].SendFullInventory(this);
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
itemPackages[ItemPackage.NORMAL].SendFullInventory(this);
itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullInventory(this);
itemPackages[ItemPackage.KEYITEMS].SendFullInventory(this);
itemPackages[ItemPackage.BAZAAR].SendFullInventory(this);
itemPackages[ItemPackage.MELDREQUEST].SendFullInventory(this);
itemPackages[ItemPackage.LOOT].SendFullInventory(this);
equipment.SendFullEquipment(false);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
#endregion
@@ -623,6 +642,33 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public void BroadcastPackets(List<SubPacket> packets, bool sendToSelf)
{
foreach (SubPacket packet in packets)
{
if (sendToSelf)
{
SubPacket clonedPacket = new SubPacket(packet, actorId);
QueuePacket(clonedPacket);
}
foreach (Actor a in playerSession.actorInstanceList)
{
if (a is Player)
{
Player p = (Player)a;
if (p.Equals(this))
continue;
SubPacket clonedPacket = new SubPacket(packet, a.actorId);
p.QueuePacket(clonedPacket);
}
}
}
}
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)
@@ -937,6 +983,8 @@ namespace FFXIVClassic_Map_Server.Actors
public void PrepareClassChange(byte classId)
{
//If new class, init abilties and level
if (charaWork.battleSave.skillLevel[classId - 1] <= 0)
UpdateClassLevel(classId, 1);
SendCharaExpInfo();
}
@@ -1003,6 +1051,16 @@ namespace FFXIVClassic_Map_Server.Actors
RecalculateStats();
}
public void UpdateClassLevel(byte classId, short level)
{
Database.PlayerCharacterUpdateClassLevel(this, classId, level);
charaWork.battleSave.skillLevel[classId - 1] = level;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/exp", this);
propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId-1));
List<SubPacket> packets = propertyBuilder.Done();
QueuePackets(packets);
}
public void GraphicChange(int slot, InventoryItem invItem)
{
if (invItem == null)
@@ -1048,18 +1106,68 @@ namespace FFXIVClassic_Map_Server.Actors
BroadcastPacket(CreateAppearancePacket(), true);
}
public Inventory GetInventory(ushort type)
public void SetRepairRequest(byte type)
{
if (inventories.ContainsKey(type))
return inventories[type];
else
return null;
charaWork.eventSave.repairType = type;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
QueuePackets(propPacketUtil.Done());
}
public void CheckBazaarFlags(bool noUpdate = false)
{
bool isDealing = false, isRepairing = false, seekingItem = false;
lock (GetItemPackage(ItemPackage.BAZAAR))
{
foreach (InventoryItem item in GetItemPackage(ItemPackage.BAZAAR).GetRawList())
{
if (item == null)
break;
if (item.GetBazaarMode() == InventoryItem.TYPE_SINGLE || item.GetBazaarMode() == InventoryItem.TYPE_MULTI || item.GetBazaarMode() == InventoryItem.TYPE_STACK)
isDealing = true;
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_REPAIR)
isRepairing = true;
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_ITEM)
isDealing = true;
if (isDealing && isRepairing && seekingItem)
break;
}
}
bool doUpdate = false;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
if (charaWork.eventTemp.bazaarRetail != isDealing)
{
charaWork.eventTemp.bazaarRetail = isDealing;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
doUpdate = true;
}
if (charaWork.eventTemp.bazaarRepair != isRepairing)
{
charaWork.eventTemp.bazaarRepair = isRepairing;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
doUpdate = true;
}
if (charaWork.eventTemp.bazaarMateria != (GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0))
{
charaWork.eventTemp.bazaarMateria = GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
doUpdate = true;
}
if (!noUpdate && doUpdate)
BroadcastPackets(propPacketUtil.Done(), true);
}
public int GetCurrentGil()
{
if (GetInventory(Inventory.CURRENCY_CRYSTALS).HasItem(1000001))
return GetInventory(Inventory.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
if (HasItem(1000001))
return GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
else
return 0;
}
@@ -1576,8 +1684,10 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendMyTradeToPlayer(Player player)
{
Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
ItemPackage tradeInventory = new ItemPackage(this, 4, ItemPackage.TRADE);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
tradeInventory.SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void SendDataPacket(params object[] parameters)
@@ -1590,13 +1700,15 @@ namespace FFXIVClassic_Map_Server.Actors
public void StartEvent(Actor owner, EventStartPacket start)
{
currentEventOwner = start.scriptOwnerActorID;
currentEventName = start.triggerName;
LuaEngine.GetInstance().EventStarted(this, owner, start);
}
public void UpdateEvent(EventUpdatePacket update)
{
LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams);
}
LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams);
}
public void KickEvent(Actor actor, string conditionName, params object[] parameters)
{
@@ -1604,7 +1716,18 @@ namespace FFXIVClassic_Map_Server.Actors
return;
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, conditionName, lParams);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1705, conditionName, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters)
{
if (actor == null)
return;
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
@@ -1612,7 +1735,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown)
{
QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName));
}
}
public void RunEventFunction(string functionName, params object[] parameters)
{
@@ -2572,5 +2695,127 @@ namespace FFXIVClassic_Map_Server.Actors
return equippedItem != null && equippedItem.itemId == itemId;
}
public Retainer GetSpawnedRetainer()
{
return currentSpawnedRetainer;
}
public void StartTradeTransaction(Player otherPlayer)
{
myOfferings = new ItemPackage(this, 4, ItemPackage.TRADE, true);
ItemPackage otherPlayerOfferings = new ItemPackage(otherPlayer, 4, ItemPackage.TRADE, true);
myOfferings.StartSendUpdate();
myOfferings.SendUpdatePackets(this);
myOfferings.SendUpdatePackets(otherPlayer);
myOfferings.DoneSendUpdate();
otherTrader = otherPlayer;
isTradeAccepted = false;
}
public Player GetOtherTrader()
{
return otherTrader;
}
public ItemPackage GetTradeOfferings()
{
return myOfferings;
}
public bool IsTrading()
{
return otherTrader != null;
}
public bool IsTradeAccepted()
{
return isTradeAccepted;
}
public void AddTradeItem(ushort slot, ushort linkedSlot, int subquantity)
{
if (!IsTrading())
return;
InventoryItem mine = itemPackages[ItemPackage.NORMAL].GetItemAtSlot(linkedSlot);
InventoryItem tradeItem = new InventoryItem(mine, slot);
myOfferings.StartSendUpdate();
myOfferings.AddItem(mine.itemId, mine.quantity, mine.quality);
myOfferings.SendUpdatePackets(otherTrader);
myOfferings.DoneSendUpdate();
}
public void AddTradeGil(int quantity)
{
if (!IsTrading())
return;
myOfferings.StartSendUpdate();
myOfferings.AddItem(1000001, quantity, 1);
myOfferings.SendUpdatePackets(otherTrader);
myOfferings.DoneSendUpdate();
}
public void RemoveTradeItem(ushort slot)
{
if (!IsTrading())
return;
myOfferings.StartSendUpdate();
myOfferings.RemoveItemAtSlot(slot);
myOfferings.SendUpdatePackets(otherTrader);
myOfferings.DoneSendUpdate();
}
public void ClearTradeItems(ushort slot)
{
if (!IsTrading())
return;
myOfferings.StartSendUpdate();
myOfferings.Clear();
myOfferings.SendUpdatePackets(otherTrader);
myOfferings.DoneSendUpdate();
}
public void AcceptTrade(bool accepted)
{
if (!IsTrading())
return;
isTradeAccepted = accepted;
}
public void FinishTradeTransaction()
{
isTradeAccepted = false;
myOfferings = null;
otherTrader = null;
}
public void Test()
{
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
QueuePacket(InventorySetBeginPacket.BuildPacket(actorId, 4, ItemPackage.TRADE));
QueuePacket(InventoryRemoveX01Packet.BuildPacket(actorId, 1));
QueuePacket(InventorySetEndPacket.BuildPacket(actorId));
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void Test2()
{
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
QueuePacket(InventorySetBeginPacket.BuildPacket(actorId, 4, ItemPackage.TRADE));
QueuePacket(EquipmentListX01Packet.BuildPacket(actorId, 1, 1));
QueuePacket(InventorySetEndPacket.BuildPacket(actorId));
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
}
}