mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
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Merge branch 'inventory_refactor' into develop
# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
This commit is contained in:
@@ -10,16 +10,17 @@ using System.Linq;
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namespace FFXIVClassic_Map_Server.actors.chara.player
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{
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class Inventory
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class ItemPackage
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{
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public const ushort NORMAL = 0; //Max 0xC8
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public const ushort TRADE = 1; //Max 0x96
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public const ushort UNKNOWN = 1; //Max 0x96
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public const ushort LOOT = 4; //Max 0xA
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public const ushort MELDREQUEST = 5; //Max 0x04
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public const ushort BAZAAR = 7; //Max 0x0A
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public const ushort CURRENCY_CRYSTALS = 99; //Max 0x140
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public const ushort KEYITEMS = 100; //Max 0x500
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public const ushort EQUIPMENT = 0x00FE; //Max 0x23
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public const ushort TRADE = 0x00FD; //Max 0x04
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public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
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public enum INV_ERROR {
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@@ -30,19 +31,20 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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};
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private Character owner;
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private ushort inventoryCapacity;
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private ushort inventoryCode;
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private ushort itemPackageCapacity;
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private ushort itemPackageCode;
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private bool isTemporary;
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private InventoryItem[] list;
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private bool[] isDirty;
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private bool holdingUpdates = false;
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private int endOfListIndex = 0;
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public Inventory(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
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public ItemPackage(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
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{
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owner = ownerPlayer;
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inventoryCapacity = capacity;
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inventoryCode = code;
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itemPackageCapacity = capacity;
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itemPackageCode = code;
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isTemporary = temporary;
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list = new InventoryItem[capacity];
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isDirty = new bool[capacity];
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@@ -53,7 +55,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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{
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int i = 0;
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foreach (InventoryItem item in itemsFromDB)
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{
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item.RefreshPositioning(owner, itemPackageCode, (ushort) i);
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list[i++] = item;
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}
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endOfListIndex = i;
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}
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@@ -92,63 +97,80 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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}
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return null;
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}
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public int GetItemQuantity(uint itemId)
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public InventoryItem GetItemAttachedTo(InventoryItem attachedTo)
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{
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return GetItemQuantity(itemId, 1);
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}
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public int GetItemQuantity(uint itemId, uint quality)
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{
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int count = 0;
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for (int i = endOfListIndex - 1; i >= 0; i--)
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for (int i = 0; i < endOfListIndex; i++)
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{
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InventoryItem item = list[i];
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if (item.itemId == itemId && item.quality == quality)
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count += item.quantity;
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Debug.Assert(item != null, "Item slot was null!!!");
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if (attachedTo.GetAttached() == item.uniqueId)
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return item;
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}
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return count;
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return null;
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}
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public int AddItem(uint itemId)
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public INV_ERROR AddItem(uint itemId)
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{
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return AddItem(itemId, 1, 1);
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}
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public void AddItem(uint[] itemId)
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{
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for (int i = 0; i < itemId.Length; i++)
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AddItem(itemId[i]);
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}
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public int AddItem(uint itemId, int quantity)
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public INV_ERROR AddItem(uint itemId, int quantity)
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{
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return AddItem(itemId, quantity, 1);
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}
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public int AddItem(uint itemId, int quantity, byte quality)
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public INV_ERROR AddItem(InventoryItem itemRef)
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{
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//If it isn't a single item (ie: armor) just add like normal (not valid for BAZAAR)
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if (itemPackageCode != BAZAAR && itemRef.GetItemData().maxStack > 1)
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return AddItem(itemRef.itemId, itemRef.quantity, itemRef.quality);
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if (!IsSpaceForAdd(itemRef.itemId, itemRef.quantity, itemRef.quality))
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return INV_ERROR.INVENTORY_FULL;
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ItemData gItem = Server.GetItemGamedata(itemRef.itemId);
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if (gItem == null)
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{
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Program.Log.Error("Inventory.AddItem: unable to find item %u", itemRef.itemId);
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return INV_ERROR.SYSTEM_ERROR;
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}
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itemRef.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
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isDirty[endOfListIndex] = true;
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list[endOfListIndex++] = itemRef;
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DoDatabaseAdd(itemRef);
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SendUpdatePackets();
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return INV_ERROR.SUCCESS;
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}
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public INV_ERROR AddItem(uint itemId, int quantity, byte quality)
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{
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if (!IsSpaceForAdd(itemId, quantity, quality))
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return (int)INV_ERROR.INVENTORY_FULL;
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return INV_ERROR.INVENTORY_FULL;
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ItemData gItem = Server.GetItemGamedata(itemId);
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//If it's unique, abort
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if (HasItem(itemId) && gItem.isExclusive)
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return INV_ERROR.ALREADY_HAS_UNIQUE;
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if (gItem == null)
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{
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Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
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return (int)INV_ERROR.SYSTEM_ERROR;
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return INV_ERROR.SYSTEM_ERROR;
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}
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//Check if item id exists
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int quantityCount = quantity;
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for (int i = 0; i < endOfListIndex; i++)
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{
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{
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InventoryItem item = list[i];
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Debug.Assert(item != null, "Item slot was null!!!");
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@@ -161,23 +183,26 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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quantityCount -= (gItem.maxStack - oldQuantity);
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DoDatabaseQuantity(item.uniqueId, item.quantity);
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if (quantityCount <= 0)
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break;
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}
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}
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//If it's unique, abort
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if (HasItem(itemId) && gItem.isRare)
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return (int)INV_ERROR.ALREADY_HAS_UNIQUE;
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//New item that spilled over
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while (quantityCount > 0)
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{
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InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability);
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addedItem.slot = (ushort)endOfListIndex;
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InventoryItem.ItemModifier modifiers = null;
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if (gItem.durability != 0)
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{
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modifiers = new InventoryItem.ItemModifier();
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modifiers.durability = (uint)gItem.durability;
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}
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InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, modifiers);
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addedItem.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
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isDirty[endOfListIndex] = true;
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list[endOfListIndex++] = addedItem;
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list[endOfListIndex++] = addedItem;
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quantityCount -= gItem.maxStack;
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DoDatabaseAdd(addedItem);
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@@ -185,7 +210,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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SendUpdatePackets();
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return (int)INV_ERROR.SUCCESS;
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return INV_ERROR.SUCCESS;
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}
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public void SetItem(ushort slot, InventoryItem item)
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{
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list[slot] = item;
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SendUpdatePackets();
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item.RefreshPositioning(owner, itemPackageCode, slot);
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}
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public void RemoveItem(uint itemId)
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@@ -223,15 +255,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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//Stack nomnomed
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if (item.quantity - quantityCount <= 0)
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{
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DoDatabaseRemove(list[i].uniqueId);
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DoDatabaseRemove(list[i].uniqueId);
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list[i] = null;
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}
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//Stack reduced
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else
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{
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item.quantity -= quantityCount;
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DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);
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}
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DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);}
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isDirty[i] = true;
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@@ -244,14 +275,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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}
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DoRealign();
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SendUpdatePackets();
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SendUpdatePackets();
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}
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public void RemoveItemByUniqueId(ulong itemDBId)
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public void RemoveItem(InventoryItem item)
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{
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RemoveItemByUniqueId(item.uniqueId, item.quantity);
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}
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public void RemoveItem(InventoryItem item, int quantity)
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{
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RemoveItemByUniqueId(item.uniqueId, quantity);
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}
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public void RemoveItemByUniqueId(ulong itemDBId, int quantity)
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{
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ushort slot = 0;
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InventoryItem toDelete = null;
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for (int i = endOfListIndex - 1; i >= 0; i--)
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for (int i = 0; i < endOfListIndex; i++)
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{
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InventoryItem item = list[i];
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@@ -267,10 +308,19 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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if (toDelete == null)
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return;
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DoDatabaseRemove(toDelete.uniqueId);
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list[slot] = null;
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if (quantity >= toDelete.quantity)
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{
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DoDatabaseRemove(toDelete.uniqueId);
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list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
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list[slot] = null;
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}
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else
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{
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list[slot].quantity -= quantity;
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DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
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}
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isDirty[slot] = true;
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DoRealign();
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@@ -284,9 +334,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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DoDatabaseRemove(list[slot].uniqueId);
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list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
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list[slot] = null;
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isDirty[slot] = true;
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DoRealign();
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SendUpdatePackets();
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}
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@@ -304,15 +355,34 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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{
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DoDatabaseRemove(list[slot].uniqueId);
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list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
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list[slot] = null;
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DoRealign();
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}
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else
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DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
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else
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DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
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isDirty[slot] = true;
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SendUpdatePackets();
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}
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}
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}
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public void Clear()
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{
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for (int i = 0; i < endOfListIndex; i++)
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{
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list[i].RefreshPositioning(null, 0xFFFF, 0xFFFF);
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list[i] = null;
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isDirty[i] = true;
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}
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endOfListIndex = 0;
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SendUpdatePackets();
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}
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public InventoryItem[] GetRawList()
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{
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return list;
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}
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public void ChangeDurability(uint slot, uint durabilityChange)
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@@ -334,14 +404,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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#region Packet Functions
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public void SendFullInventory(Player player)
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{
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
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SendInventoryPackets(player, 0);
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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}
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private void SendInventoryPackets(Player player, InventoryItem item)
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{
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player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item));
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player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item));
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}
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private void SendInventoryPackets(Player player, List<InventoryItem> items)
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@@ -366,7 +436,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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else
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break;
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}
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}
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private void SendInventoryPackets(Player player, int startOffset)
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@@ -395,7 +464,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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else
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break;
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}
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}
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private void SendInventoryRemovePackets(Player player, ushort index)
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@@ -425,26 +493,25 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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else
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break;
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}
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}
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public void RefreshItem(Player player, InventoryItem item)
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{
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
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SendInventoryPackets(player, item);
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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}
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public void RefreshItem(Player player, params InventoryItem[] items)
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{
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
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SendInventoryPackets(player, items.ToList());
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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}
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public void RefreshItem(Player player, List<InventoryItem> items)
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{
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
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SendInventoryPackets(player, items);
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player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
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}
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@@ -458,10 +525,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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if (isTemporary)
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return;
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if (itemPackageCode == BAZAAR)
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return;
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if (owner is Player)
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Database.AddItem((Player)owner, addedItem, inventoryCode);
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Database.AddItem((Player)owner, addedItem, itemPackageCode);
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else if (owner is Retainer)
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Database.AddItem((Retainer)owner, addedItem, inventoryCode);
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Database.AddItem((Retainer)owner, addedItem, itemPackageCode);
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}
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private void DoDatabaseQuantity(ulong itemDBId, int quantity)
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@@ -469,10 +539,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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if (isTemporary)
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return;
|
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|
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if (owner is Player)
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Database.SetQuantity((Player)owner, itemDBId, inventoryCode);
|
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else if (owner is Retainer)
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Database.SetQuantity((Retainer)owner, itemDBId, inventoryCode);
|
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|
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if (itemPackageCode == BAZAAR)
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return;
|
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Database.SetQuantity(itemDBId, quantity);
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}
|
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|
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private void DoDatabaseRemove(ulong itemDBId)
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@@ -480,6 +551,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
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if (isTemporary)
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return;
|
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|
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if (itemPackageCode == BAZAAR)
|
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return;
|
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|
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if (owner is Player)
|
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Database.RemoveItem((Player)owner, itemDBId);
|
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else if (owner is Retainer)
|
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@@ -488,13 +562,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
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|
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private void SendUpdatePackets()
|
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{
|
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if (owner is Player)
|
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if (owner is Player && !holdingUpdates)
|
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{
|
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SendUpdatePackets((Player)owner, true);
|
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SendUpdatePackets((Player)owner);
|
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}
|
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}
|
||||
|
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public void SendUpdatePackets(Player player, bool doneImmediate = false)
|
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public void SendUpdatePackets(Player player)
|
||||
{
|
||||
List<InventoryItem> items = new List<InventoryItem>();
|
||||
List<ushort> slotsToRemove = new List<ushort>();
|
||||
@@ -513,21 +587,28 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
slotsToRemove.Add((ushort)i);
|
||||
}
|
||||
|
||||
if (doneImmediate)
|
||||
DoneSendUpdate();
|
||||
if (!holdingUpdates)
|
||||
Array.Clear(isDirty, 0, isDirty.Length);
|
||||
|
||||
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
|
||||
//Send Updated Slots
|
||||
SendInventoryPackets(player, items);
|
||||
//Send Remove packets for tail end
|
||||
SendInventoryRemovePackets(player, slotsToRemove);
|
||||
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void StartSendUpdate()
|
||||
{
|
||||
holdingUpdates = true;
|
||||
}
|
||||
|
||||
public void DoneSendUpdate()
|
||||
{
|
||||
holdingUpdates = false;
|
||||
SendUpdatePackets();
|
||||
Array.Clear(isDirty, 0, isDirty.Length);
|
||||
}
|
||||
|
||||
@@ -537,7 +618,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
|
||||
public bool IsFull()
|
||||
{
|
||||
return endOfListIndex >= inventoryCapacity;
|
||||
return endOfListIndex >= itemPackageCapacity;
|
||||
}
|
||||
|
||||
public bool IsSpaceForAdd(uint itemId, int quantity, int quality)
|
||||
@@ -554,7 +635,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return quantityCount <= 0 || (quantityCount > 0 && !IsFull());
|
||||
}
|
||||
|
||||
@@ -584,7 +665,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
if (count >= minQuantity)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -620,6 +701,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
public int GetCount()
|
||||
{
|
||||
return endOfListIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user