mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Merge branch 'inventory_refactor' into develop
# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
This commit is contained in:
@@ -23,6 +23,9 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
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using FFXIVClassic_Map_Server.packets.send.player;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@@ -71,7 +74,6 @@ namespace FFXIVClassic_Map_Server.Actors
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//Event Related
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public uint currentEventOwner = 0;
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public string currentEventName = "";
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public Coroutine currentEventRunning;
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//Player Info
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@@ -84,9 +86,11 @@ namespace FFXIVClassic_Map_Server.Actors
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public bool isGM = false;
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public bool isZoneChanging = true;
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//Inventory
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private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
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private Equipment equipment;
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//Trading
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private Player otherTrader = null;
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private ItemPackage myOfferings;
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private bool isTradeAccepted = false;
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private bool isTradeLocked = false;
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//GC Related
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public byte gcCurrent;
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@@ -115,6 +119,10 @@ namespace FFXIVClassic_Map_Server.Actors
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public uint homepoint = 0;
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public byte homepointInn = 0;
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//Nameplate Stuff
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public uint currentLSPlate = 0;
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public byte repairType = 0;
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//Retainer
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RetainerMeetingRelationGroup retainerMeetingGroup = null;
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public Retainer currentSpawnedRetainer = null;
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@@ -138,14 +146,14 @@ namespace FFXIVClassic_Map_Server.Actors
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moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
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moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
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inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
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inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
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inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
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inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
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inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
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inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
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itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, MAXSIZE_INVENTORY_NORMAL, ItemPackage.NORMAL);
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itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, MAXSIZE_INVENTORY_KEYITEMS, ItemPackage.KEYITEMS);
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itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, MAXSIZE_INVENTORY_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
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itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, MAXSIZE_INVENTORY_MELDREQUEST, ItemPackage.MELDREQUEST);
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itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, MAXSIZE_INVENTORY_BAZAAR, ItemPackage.BAZAAR);
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itemPackages[ItemPackage.LOOT] = new ItemPackage(this, MAXSIZE_INVENTORY_LOOT, ItemPackage.LOOT);
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equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
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equipment = new Equipment(this, itemPackages[ItemPackage.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, ItemPackage.EQUIPMENT);
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//Set the Skill level caps of all FFXIV (classes)skills to 50
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for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
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@@ -228,7 +236,7 @@ namespace FFXIVClassic_Map_Server.Actors
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Database.LoadPlayerCharacter(this);
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lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
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this.aiContainer = new AIContainer(this, new PlayerController(this), null, new TargetFind(this));
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allegiance = CharacterTargetingAllegiance.Player;
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CalculateBaseStats();
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@@ -474,7 +482,18 @@ namespace FFXIVClassic_Map_Server.Actors
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propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i));
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}
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//NPC Linkshell
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//Bazaar
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CheckBazaarFlags(true);
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if (charaWork.eventSave.repairType != 0)
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propPacketUtil.AddProperty("charaWork.eventSave.repairType");
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if (charaWork.eventTemp.bazaarRetail)
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propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
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if (charaWork.eventTemp.bazaarRepair)
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propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
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if (charaWork.eventTemp.bazaarMateria)
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propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
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//NPC Linkshell
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for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
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{
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if (playerWork.npcLinkshellChatCalling[i] != false)
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@@ -514,13 +533,13 @@ namespace FFXIVClassic_Map_Server.Actors
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//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
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#region Inventory & Equipment
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QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
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inventories[Inventory.NORMAL].SendFullInventory(this);
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inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
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inventories[Inventory.KEYITEMS].SendFullInventory(this);
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inventories[Inventory.BAZAAR].SendFullInventory(this);
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inventories[Inventory.MELDREQUEST].SendFullInventory(this);
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inventories[Inventory.LOOT].SendFullInventory(this);
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QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
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itemPackages[ItemPackage.NORMAL].SendFullInventory(this);
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itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullInventory(this);
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itemPackages[ItemPackage.KEYITEMS].SendFullInventory(this);
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itemPackages[ItemPackage.BAZAAR].SendFullInventory(this);
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itemPackages[ItemPackage.MELDREQUEST].SendFullInventory(this);
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itemPackages[ItemPackage.LOOT].SendFullInventory(this);
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equipment.SendFullEquipment(false);
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playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
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#endregion
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@@ -623,6 +642,33 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void BroadcastPackets(List<SubPacket> packets, bool sendToSelf)
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{
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foreach (SubPacket packet in packets)
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{
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if (sendToSelf)
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{
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SubPacket clonedPacket = new SubPacket(packet, actorId);
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QueuePacket(clonedPacket);
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}
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foreach (Actor a in playerSession.actorInstanceList)
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{
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if (a is Player)
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{
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Player p = (Player)a;
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if (p.Equals(this))
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continue;
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SubPacket clonedPacket = new SubPacket(packet, a.actorId);
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p.QueuePacket(clonedPacket);
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}
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}
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}
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}
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public void BroadcastPacket(SubPacket packet, bool sendToSelf)
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{
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if (sendToSelf)
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@@ -937,6 +983,8 @@ namespace FFXIVClassic_Map_Server.Actors
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public void PrepareClassChange(byte classId)
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{
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//If new class, init abilties and level
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if (charaWork.battleSave.skillLevel[classId - 1] <= 0)
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UpdateClassLevel(classId, 1);
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SendCharaExpInfo();
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}
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@@ -1003,6 +1051,16 @@ namespace FFXIVClassic_Map_Server.Actors
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RecalculateStats();
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}
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public void UpdateClassLevel(byte classId, short level)
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{
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Database.PlayerCharacterUpdateClassLevel(this, classId, level);
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charaWork.battleSave.skillLevel[classId - 1] = level;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/exp", this);
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propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId-1));
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List<SubPacket> packets = propertyBuilder.Done();
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QueuePackets(packets);
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}
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public void GraphicChange(int slot, InventoryItem invItem)
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{
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if (invItem == null)
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@@ -1048,18 +1106,68 @@ namespace FFXIVClassic_Map_Server.Actors
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BroadcastPacket(CreateAppearancePacket(), true);
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}
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public Inventory GetInventory(ushort type)
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public void SetRepairRequest(byte type)
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{
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if (inventories.ContainsKey(type))
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return inventories[type];
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else
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return null;
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charaWork.eventSave.repairType = type;
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
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propPacketUtil.AddProperty("charaWork.eventSave.repairType");
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QueuePackets(propPacketUtil.Done());
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}
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public void CheckBazaarFlags(bool noUpdate = false)
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{
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bool isDealing = false, isRepairing = false, seekingItem = false;
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lock (GetItemPackage(ItemPackage.BAZAAR))
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{
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foreach (InventoryItem item in GetItemPackage(ItemPackage.BAZAAR).GetRawList())
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{
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if (item == null)
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break;
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if (item.GetBazaarMode() == InventoryItem.TYPE_SINGLE || item.GetBazaarMode() == InventoryItem.TYPE_MULTI || item.GetBazaarMode() == InventoryItem.TYPE_STACK)
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isDealing = true;
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if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_REPAIR)
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isRepairing = true;
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if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_ITEM)
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isDealing = true;
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if (isDealing && isRepairing && seekingItem)
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break;
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}
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}
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bool doUpdate = false;
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
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if (charaWork.eventTemp.bazaarRetail != isDealing)
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{
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charaWork.eventTemp.bazaarRetail = isDealing;
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propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
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doUpdate = true;
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}
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if (charaWork.eventTemp.bazaarRepair != isRepairing)
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{
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charaWork.eventTemp.bazaarRepair = isRepairing;
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propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
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doUpdate = true;
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}
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if (charaWork.eventTemp.bazaarMateria != (GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0))
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{
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charaWork.eventTemp.bazaarMateria = GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0;
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propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
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doUpdate = true;
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}
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if (!noUpdate && doUpdate)
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BroadcastPackets(propPacketUtil.Done(), true);
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}
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public int GetCurrentGil()
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{
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if (GetInventory(Inventory.CURRENCY_CRYSTALS).HasItem(1000001))
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return GetInventory(Inventory.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
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if (HasItem(1000001))
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return GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
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else
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return 0;
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}
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@@ -1576,8 +1684,10 @@ namespace FFXIVClassic_Map_Server.Actors
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public void SendMyTradeToPlayer(Player player)
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{
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Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
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ItemPackage tradeInventory = new ItemPackage(this, 4, ItemPackage.TRADE);
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player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
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tradeInventory.SendFullInventory(player);
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player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
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}
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public void SendDataPacket(params object[] parameters)
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@@ -1590,13 +1700,15 @@ namespace FFXIVClassic_Map_Server.Actors
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public void StartEvent(Actor owner, EventStartPacket start)
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{
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currentEventOwner = start.scriptOwnerActorID;
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currentEventName = start.triggerName;
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LuaEngine.GetInstance().EventStarted(this, owner, start);
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}
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public void UpdateEvent(EventUpdatePacket update)
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{
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LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams);
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}
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LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams);
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}
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public void KickEvent(Actor actor, string conditionName, params object[] parameters)
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{
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@@ -1604,7 +1716,18 @@ namespace FFXIVClassic_Map_Server.Actors
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return;
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List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
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SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, conditionName, lParams);
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SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1705, conditionName, lParams);
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spacket.DebugPrintSubPacket();
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QueuePacket(spacket);
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}
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public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters)
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{
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if (actor == null)
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return;
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List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
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SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams);
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spacket.DebugPrintSubPacket();
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QueuePacket(spacket);
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}
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@@ -1612,7 +1735,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown)
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{
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QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName));
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}
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}
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public void RunEventFunction(string functionName, params object[] parameters)
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{
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@@ -2572,5 +2695,127 @@ namespace FFXIVClassic_Map_Server.Actors
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return equippedItem != null && equippedItem.itemId == itemId;
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}
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public Retainer GetSpawnedRetainer()
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{
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return currentSpawnedRetainer;
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}
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public void StartTradeTransaction(Player otherPlayer)
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{
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myOfferings = new ItemPackage(this, 4, ItemPackage.TRADE, true);
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ItemPackage otherPlayerOfferings = new ItemPackage(otherPlayer, 4, ItemPackage.TRADE, true);
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myOfferings.StartSendUpdate();
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myOfferings.SendUpdatePackets(this);
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myOfferings.SendUpdatePackets(otherPlayer);
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myOfferings.DoneSendUpdate();
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otherTrader = otherPlayer;
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isTradeAccepted = false;
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}
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public Player GetOtherTrader()
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{
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return otherTrader;
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}
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public ItemPackage GetTradeOfferings()
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{
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return myOfferings;
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}
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public bool IsTrading()
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{
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return otherTrader != null;
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}
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public bool IsTradeAccepted()
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{
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return isTradeAccepted;
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}
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public void AddTradeItem(ushort slot, ushort linkedSlot, int subquantity)
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{
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if (!IsTrading())
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return;
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InventoryItem mine = itemPackages[ItemPackage.NORMAL].GetItemAtSlot(linkedSlot);
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InventoryItem tradeItem = new InventoryItem(mine, slot);
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myOfferings.StartSendUpdate();
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myOfferings.AddItem(mine.itemId, mine.quantity, mine.quality);
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myOfferings.SendUpdatePackets(otherTrader);
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myOfferings.DoneSendUpdate();
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}
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public void AddTradeGil(int quantity)
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{
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if (!IsTrading())
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return;
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myOfferings.StartSendUpdate();
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myOfferings.AddItem(1000001, quantity, 1);
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myOfferings.SendUpdatePackets(otherTrader);
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myOfferings.DoneSendUpdate();
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}
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public void RemoveTradeItem(ushort slot)
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{
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if (!IsTrading())
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return;
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myOfferings.StartSendUpdate();
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myOfferings.RemoveItemAtSlot(slot);
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myOfferings.SendUpdatePackets(otherTrader);
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myOfferings.DoneSendUpdate();
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}
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public void ClearTradeItems(ushort slot)
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{
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if (!IsTrading())
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return;
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myOfferings.StartSendUpdate();
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myOfferings.Clear();
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myOfferings.SendUpdatePackets(otherTrader);
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myOfferings.DoneSendUpdate();
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}
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public void AcceptTrade(bool accepted)
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{
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if (!IsTrading())
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return;
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isTradeAccepted = accepted;
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}
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public void FinishTradeTransaction()
|
||||
{
|
||||
isTradeAccepted = false;
|
||||
myOfferings = null;
|
||||
otherTrader = null;
|
||||
}
|
||||
|
||||
public void Test()
|
||||
{
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
|
||||
QueuePacket(InventorySetBeginPacket.BuildPacket(actorId, 4, ItemPackage.TRADE));
|
||||
|
||||
QueuePacket(InventoryRemoveX01Packet.BuildPacket(actorId, 1));
|
||||
|
||||
QueuePacket(InventorySetEndPacket.BuildPacket(actorId));
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
}
|
||||
public void Test2()
|
||||
{
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
|
||||
QueuePacket(InventorySetBeginPacket.BuildPacket(actorId, 4, ItemPackage.TRADE));
|
||||
|
||||
QueuePacket(EquipmentListX01Packet.BuildPacket(actorId, 1, 1));
|
||||
|
||||
QueuePacket(InventorySetEndPacket.BuildPacket(actorId));
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user