Merge branch 'inventory_refactor' into develop

# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
#	FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
#	data/scripts/commands/gm/giveitem.lua
This commit is contained in:
Filip Maj
2019-05-06 15:59:09 -04:00
202 changed files with 2713 additions and 1040 deletions

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@@ -5,12 +5,7 @@ using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{

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@@ -1,16 +1,4 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.director;
namespace FFXIVClassic_Map_Server.actors.group
{

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@@ -2,7 +2,6 @@
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.actors.group

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@@ -2,11 +2,7 @@
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{

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@@ -1,12 +1,6 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.packets.send.group;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{

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@@ -3,21 +3,17 @@ using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class Relation : Group
class RelationGroup : Group
{
public RelationWork work = new RelationWork();
private uint charaOther;
private ulong topicGroup;
public Relation(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
public RelationGroup(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
{
this.charaOther = other;
work._globalTemp.host = ((ulong)host << 32) | (0xc17909);

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@@ -4,11 +4,7 @@ using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{

View File

@@ -0,0 +1,73 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.actors.group
{
class TradeGroup : Group
{
public RelationWork work = new RelationWork();
private uint charaOther;
private ulong topicGroup;
public TradeGroup(ulong groupIndex, uint host, uint other)
: base(groupIndex)
{
this.charaOther = other;
work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
work._globalTemp.variableCommand = 30001;
}
public uint GetHost()
{
return (uint)(((ulong)work._globalTemp.host >> 32) & 0xFFFFFFFF);
}
public uint GetOther()
{
return charaOther;
}
public override int GetMemberCount()
{
return 2;
}
public override uint GetTypeId()
{
return Group.TradeRelationGroup;
}
public ulong GetTopicGroupIndex()
{
return topicGroup;
}
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
uint hostId = (uint)((work._globalTemp.host >> 32) & 0xFFFFFFFF);
groupMembers.Add(new GroupMember(hostId, -1, 0, false, Server.GetServer().GetSession(hostId) != null, Server.GetWorldManager().GetActorInWorld(hostId).customDisplayName));
groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetWorldManager().GetActorInWorld(charaOther).customDisplayName));
return groupMembers;
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "work._globalTemp.host");
groupWork.addProperty(this, "work._globalTemp.variableCommand");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}
}
}

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class ContentGroupWork
{

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class GlobalTemp
{

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@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class GroupGlobalSave
{

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@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class GroupGlobalTemp
{

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@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class GroupMemberSave
{

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@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class PartyWork
{

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@@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class RelationWork
{