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Merge branch 'inventory_refactor' into develop
# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
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@@ -27,7 +27,7 @@ function onTrigger(player, argc, qty, name, lastName)
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qty = tonumber(qty) or 1;
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location = INVENTORY_CURRENCY;
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local added = player:GetInventory(location):AddItem(currency, qty, 1);
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local added = player:GetItemPackage(location):AddItem(currency, qty, 1);
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local message = "unable to add gil";
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@@ -46,8 +46,7 @@ function onTrigger(player, argc, item, qty, location, name, lastName)
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location = INVENTORY_NORMAL;
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end;
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local invCheck = player:getInventory(location):AddItem(item, qty, 1);
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local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
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if (invCheck == INV_ERROR_FULL) then
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-- Your inventory is full.
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