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I've begun working on implementing social packets.
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parent
1b190b1b4f
commit
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@ -137,6 +137,13 @@
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<Compile Include="packets\send\SetMapPacket.cs" />
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<Compile Include="packets\send\SetMusicPacket.cs" />
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<Compile Include="packets\send\SetWeatherPacket.cs" />
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<Compile Include="packets\send\supportdesk\IssueListResponsePacket.cs" />
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<Compile Include="packets\send\supportdesk\StartGMTicketPacket.cs" />
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<Compile Include="packets\send\supportdesk\EndGMTicketPacket.cs" />
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<Compile Include="packets\send\supportdesk\FaqBodyResponsePacket.cs" />
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<Compile Include="packets\send\supportdesk\FaqListResponsePacket.cs" />
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<Compile Include="packets\send\supportdesk\GMTicketPacket.cs" />
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<Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" />
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<Compile Include="packets\SubPacket.cs" />
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<Compile Include="packets\receive\PingPacket.cs" />
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class BlacklistAddedPacket
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{
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class BlacklistRemovedPacket
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{
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class FriendlistAddedPacket
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{
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class FriendlistRemovedPacket
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{
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}
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}
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