I've begun working on implementing social packets.

This commit is contained in:
Filip Maj 2015-12-04 23:39:39 -05:00
parent 1b190b1b4f
commit bda686681d
5 changed files with 55 additions and 0 deletions

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@ -137,6 +137,13 @@
<Compile Include="packets\send\SetMapPacket.cs" />
<Compile Include="packets\send\SetMusicPacket.cs" />
<Compile Include="packets\send\SetWeatherPacket.cs" />
<Compile Include="packets\send\supportdesk\IssueListResponsePacket.cs" />
<Compile Include="packets\send\supportdesk\StartGMTicketPacket.cs" />
<Compile Include="packets\send\supportdesk\EndGMTicketPacket.cs" />
<Compile Include="packets\send\supportdesk\FaqBodyResponsePacket.cs" />
<Compile Include="packets\send\supportdesk\FaqListResponsePacket.cs" />
<Compile Include="packets\send\supportdesk\GMTicketPacket.cs" />
<Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" />
<Compile Include="packets\SubPacket.cs" />
<Compile Include="packets\receive\PingPacket.cs" />
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class BlacklistAddedPacket
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class BlacklistRemovedPacket
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class FriendlistAddedPacket
{
}
}

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class FriendlistRemovedPacket
{
}
}