Removed old db stuff.

This commit is contained in:
Filip Maj 2016-01-10 03:05:22 -05:00
parent 625ee299f7
commit bea796ec85
16 changed files with 29 additions and 686 deletions

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@ -1,5 +1,4 @@
using FFXIVClassic_Lobby_Server.dataobjects; using MySql.Data.MySqlClient;
using MySql.Data.MySqlClient;
using Dapper; using Dapper;
using Newtonsoft.Json; using Newtonsoft.Json;
using System; using System;
@ -8,12 +7,12 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using FFXIVClassic_Lobby_Server.common; using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Map_Server.dataobjects.database;
using FFXIVClassic_Map_Server.dataobjects.chara.npc; using FFXIVClassic_Map_Server.dataobjects.chara.npc;
using FFXIVClassic_Map_Server.dataobjects.chara; using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.utils; using FFXIVClassic_Map_Server.utils;
using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.packets.send.player; using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Lobby_Server.dataobjects;
namespace FFXIVClassic_Lobby_Server namespace FFXIVClassic_Lobby_Server
{ {
@ -70,76 +69,6 @@ namespace FFXIVClassic_Lobby_Server
} }
} }
public static DBCharacter getCharacter(uint charId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
DBCharacter chara = null;
try
{
conn.Open();
chara = conn.Query<DBCharacter>("SELECT * FROM characters WHERE id=@CharaId", new { CharaId = charId }).SingleOrDefault();
}
catch (MySqlException e)
{
}
finally
{
conn.Dispose();
}
return chara;
}
}
public static DBAppearance getAppearance(bool loadFromPlayerTable, uint charaId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
DBAppearance appearance = null;
try
{
conn.Open();
if (loadFromPlayerTable)
appearance = conn.Query<DBAppearance>("SELECT * FROM characters_appearance WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault();
else
appearance = conn.Query<DBAppearance>("SELECT * FROM npc_appearance WHERE npcId=@CharaId", new { CharaId = charaId }).SingleOrDefault();
}
catch (MySqlException e)
{
}
finally
{
conn.Dispose();
}
return appearance;
}
}
public static DBStats getCharacterStats(uint charaId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
DBStats stats = null;
try
{
conn.Open();
stats = conn.Query<DBStats>("SELECT * FROM characters_stats WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault();
}
catch (MySqlException e)
{
}
finally
{
conn.Dispose();
}
return stats;
}
}
public static List<Npc> getNpcList() public static List<Npc> getNpcList()
{ {
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))

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@ -85,17 +85,10 @@
<Compile Include="actors\chara\ParameterTemp.cs" /> <Compile Include="actors\chara\ParameterTemp.cs" />
<Compile Include="actors\chara\player\Player.cs" /> <Compile Include="actors\chara\player\Player.cs" />
<Compile Include="actors\command\Command.cs" /> <Compile Include="actors\command\Command.cs" />
<Compile Include="dataobjects\CharaInfo.cs" />
<Compile Include="actors\chara\CharaWork.cs" /> <Compile Include="actors\chara\CharaWork.cs" />
<Compile Include="actors\chara\ParameterSave.cs" /> <Compile Include="actors\chara\ParameterSave.cs" />
<Compile Include="actors\chara\player\PlayerWork.cs" /> <Compile Include="actors\chara\player\PlayerWork.cs" />
<Compile Include="dataobjects\database\DBAppearance.cs" /> <Compile Include="dataobjects\DBWorld.cs" />
<Compile Include="dataobjects\database\DBCharacter.cs" />
<Compile Include="dataobjects\database\DBCommands.cs" />
<Compile Include="dataobjects\database\DBJournal.cs" />
<Compile Include="dataobjects\database\DBPlayerData.cs" />
<Compile Include="dataobjects\database\DBStats.cs" />
<Compile Include="dataobjects\database\DBWorld.cs" />
<Compile Include="dataobjects\Item.cs" /> <Compile Include="dataobjects\Item.cs" />
<Compile Include="dataobjects\ConnectedPlayer.cs" /> <Compile Include="dataobjects\ConnectedPlayer.cs" />
<Compile Include="dataobjects\RecruitmentDetails.cs" /> <Compile Include="dataobjects\RecruitmentDetails.cs" />
@ -210,6 +203,7 @@
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="lua\LuaUtils.cs" /> <Compile Include="lua\LuaUtils.cs" />
<Compile Include="Server.cs" /> <Compile Include="Server.cs" />
<Compile Include="utils\ActorPropertyPacketUtil.cs" />
<Compile Include="utils\CharacterUtils.cs" /> <Compile Include="utils\CharacterUtils.cs" />
<Compile Include="Zone.cs" /> <Compile Include="Zone.cs" />
</ItemGroup> </ItemGroup>

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@ -6,8 +6,8 @@ using FFXIVClassic_Lobby_Server.common;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using MySql.Data.MySqlClient; using MySql.Data.MySqlClient;
using System.Reflection; using System.Reflection;
using FFXIVClassic_Lobby_Server.dataobjects;
using System.IO; using System.IO;
using FFXIVClassic_Lobby_Server.dataobjects;
namespace FFXIVClassic_Lobby_Server namespace FFXIVClassic_Lobby_Server
{ {

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@ -226,7 +226,7 @@ namespace FFXIVClassic_Lobby_Server
public void testCodePacket(uint id, uint value, string target) public void testCodePacket(uint id, uint value, string target)
{ {
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(); SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target);
changeProperty.addInt(id, value); changeProperty.addInt(id, value);
changeProperty.setTarget(target); changeProperty.setTarget(target);
@ -250,7 +250,7 @@ namespace FFXIVClassic_Lobby_Server
{ {
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList) foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{ {
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(); SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target);
changeProperty.addProperty(entry.Value.getActor(), name); changeProperty.addProperty(entry.Value.getActor(), name);
changeProperty.addProperty(entry.Value.getActor(), "charaWork.parameterSave.hpMax[0]"); changeProperty.addProperty(entry.Value.getActor(), "charaWork.parameterSave.hpMax[0]");
changeProperty.setTarget(target); changeProperty.setTarget(target);

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@ -1,6 +1,5 @@
using FFXIVClassic_Lobby_Server; using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common; using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects.chara; using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.lua;

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@ -1,6 +1,5 @@
using FFXIVClassic_Lobby_Server; using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common; using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor;
@ -29,36 +28,7 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara.npc
if (initParams.Length != 0) if (initParams.Length != 0)
this.classParams = LuaUtils.readLuaParams(initParams); this.classParams = LuaUtils.readLuaParams(initParams);
setPlayerAppearance();
}
public void setPlayerAppearance()
{
DBAppearance appearance = Database.getAppearance(false, actorId);
if (appearance == null)
return;
modelID = DBAppearance.getTribeModel(appearance.tribe);
appearanceIDs[SIZE] = appearance.size;
appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
appearanceIDs[VOICE] = appearance.voice;
appearanceIDs[WEAPON1] = appearance.mainHand;
appearanceIDs[WEAPON2] = appearance.offHand;
appearanceIDs[HEADGEAR] = appearance.head;
appearanceIDs[BODYGEAR] = appearance.body;
appearanceIDs[LEGSGEAR] = appearance.legs;
appearanceIDs[HANDSGEAR] = appearance.hands;
appearanceIDs[FEETGEAR] = appearance.feet;
appearanceIDs[WAISTGEAR] = appearance.waist;
appearanceIDs[R_EAR] = appearance.rightEar;
appearanceIDs[L_EAR] = appearance.leftEar;
appearanceIDs[R_FINGER] = appearance.rightFinger;
appearanceIDs[L_FINGER] = appearance.leftFinger;
} }
public override SubPacket createScriptBindPacket(uint playerActorId) public override SubPacket createScriptBindPacket(uint playerActorId)

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@ -1,8 +1,6 @@
using FFXIVClassic_Lobby_Server; using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common; using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects.database;
using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.utils; using FFXIVClassic_Map_Server.utils;

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@ -1,314 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Lobby_Server.common;
using System.IO;
namespace FFXIVClassic_Lobby_Server.dataobjects
{
class CharaInfo
{
public uint tribe = 0;
public uint size = 0;
public uint voice = 0;
public ushort skinColor = 0;
public ushort hairStyle = 0;
public ushort hairColor = 0;
public ushort hairHighlightColor = 0;
public ushort eyeColor = 0;
public ushort characteristicsColor = 0;
public struct FaceInfo
{
[BitfieldLength(5)]
public uint characteristics;
[BitfieldLength(3)]
public uint characteristicsColor;
[BitfieldLength(6)]
public uint type;
[BitfieldLength(2)]
public uint ears;
[BitfieldLength(2)]
public uint mouth;
[BitfieldLength(2)]
public uint features;
[BitfieldLength(3)]
public uint nose;
[BitfieldLength(3)]
public uint eyeShape;
[BitfieldLength(1)]
public uint irisSize;
[BitfieldLength(3)]
public uint eyebrows;
[BitfieldLength(2)]
public uint unknown;
}
public uint faceType = 0;
public uint faceEyebrows = 0;
public uint faceEyeShape = 0;
public uint faceIrisSize = 0;
public uint faceNose = 0;
public uint faceMouth = 0;
public uint faceFeatures = 0;
public uint characteristics = 0;
public uint ears = 0;
public uint guardian = 0;
public uint birthMonth = 0;
public uint birthDay = 0;
public uint currentClass = 0;
public uint currentJob = 0;
public uint allegiance = 0;
public uint mainHand = 0;
public uint offHand = 0;
public uint headGear = 0;
public uint bodyGear = 0;
public uint legsGear = 0;
public uint handsGear = 0;
public uint feetGear = 0;
public uint waistGear = 0;
public uint rightEarGear = 0;
public uint leftEarGear = 0;
public uint rightFingerGear = 0;
public uint leftFingerGear = 0;
public uint currentLevel = 1;
public static CharaInfo getFromNewCharRequest(String encoded)
{
byte[] data = Convert.FromBase64String(encoded.Replace('-', '+').Replace('_', '/'));
CharaInfo info = new CharaInfo();
using (MemoryStream stream = new MemoryStream(data))
{
using (BinaryReader reader = new BinaryReader(stream))
{
uint version = reader.ReadUInt32();
uint unknown1 = reader.ReadUInt32();
info.tribe = reader.ReadByte();
info.size = reader.ReadByte();
info.hairStyle = reader.ReadUInt16();
info.hairHighlightColor = reader.ReadUInt16();
info.faceType = reader.ReadByte();
info.characteristics = reader.ReadByte();
info.characteristicsColor = reader.ReadByte();
reader.ReadUInt32();
info.faceEyebrows = reader.ReadByte();
info.faceIrisSize = reader.ReadByte();
info.faceEyeShape = reader.ReadByte();
info.faceNose = reader.ReadByte();
info.faceFeatures = reader.ReadByte();
info.faceMouth = reader.ReadByte();
info.ears = reader.ReadByte();
info.hairColor = reader.ReadUInt16();
reader.ReadUInt32();
info.skinColor = reader.ReadUInt16();
info.eyeColor = reader.ReadUInt16();
info.voice = reader.ReadByte();
info.guardian = reader.ReadByte();
info.birthMonth = reader.ReadByte();
info.birthDay = reader.ReadByte();
info.currentClass = reader.ReadUInt16();
reader.ReadUInt32();
reader.ReadUInt32();
reader.ReadUInt32();
reader.BaseStream.Seek(0x10, SeekOrigin.Current);
info.allegiance = reader.ReadByte();
}
}
return info;
}
public String buildForCharaList(DBCharacter chara)
{
byte[] data;
mainHand = 79707136;
offHand = 32509954;
headGear = 43008;
bodyGear = 43008;
legsGear = 43008;
handsGear = 43008;
feetGear = 43008;
using (MemoryStream stream = new MemoryStream())
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
//Build faceinfo for later
FaceInfo faceInfo = new FaceInfo();
faceInfo.characteristics = characteristics;
faceInfo.characteristicsColor = characteristicsColor;
faceInfo.type = faceType;
faceInfo.ears = ears;
faceInfo.features = faceFeatures;
faceInfo.eyebrows = faceEyebrows;
faceInfo.eyeShape = faceEyeShape;
faceInfo.irisSize = faceIrisSize;
faceInfo.mouth = faceMouth;
faceInfo.nose = faceNose;
string location1 = "prv0Inn01\0";
string location2 = "defaultTerritory\0";
writer.Write((UInt32)0x000004c0);
writer.Write((UInt32)0x232327ea);
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(chara.name + '\0').Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name + '\0'));
writer.Write((UInt32)0x1c);
writer.Write((UInt32)0x04);
writer.Write((UInt32)getTribeModel());
writer.Write((UInt32)size);
uint colorVal = skinColor | (uint)(hairColor << 10) | (uint)(eyeColor << 20);
writer.Write((UInt32)colorVal);
var bitfield = PrimitiveConversion.ToUInt32(faceInfo);
writer.Write((UInt32)bitfield); //FACE, Figure this out!
uint hairVal = hairHighlightColor | (uint)(hairStyle << 10) | (uint)(characteristicsColor << 20);
writer.Write((UInt32)hairVal);
writer.Write((UInt32)voice);
writer.Write((UInt32)mainHand);
writer.Write((UInt32)offHand);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)headGear);
writer.Write((UInt32)bodyGear);
writer.Write((UInt32)legsGear);
writer.Write((UInt32)handsGear);
writer.Write((UInt32)feetGear);
writer.Write((UInt32)waistGear);
writer.Write((UInt32)0);
writer.Write((UInt32)rightEarGear);
writer.Write((UInt32)leftEarGear);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)rightFingerGear);
writer.Write((UInt32)leftFingerGear);
for (int i = 0; i < 0x8; i++)
writer.Write((byte)0);
writer.Write((UInt32)1);
writer.Write((UInt32)1);
writer.Write((byte)currentClass);
writer.Write((UInt16)currentLevel);
writer.Write((byte)currentJob);
writer.Write((UInt16)1);
writer.Write((byte)tribe);
writer.Write((UInt32)0xe22222aa);
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location1).Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(location1));
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location2).Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(location2));
writer.Write((byte)guardian);
writer.Write((byte)birthMonth);
writer.Write((byte)birthDay);
writer.Write((UInt16)0x17);
writer.Write((UInt32)4);
writer.Write((UInt32)4);
writer.BaseStream.Seek(0x10, SeekOrigin.Current);
writer.Write((UInt32)allegiance);
writer.Write((UInt32)allegiance);
}
data = stream.GetBuffer();
}
return Convert.ToBase64String(data).Replace('+', '-').Replace('/', '_');
}
public static String debug()
{
byte[] bytes = File.ReadAllBytes("./packets/charaInfo.bin");
Console.WriteLine(Utils.ByteArrayToHex(bytes));
return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_');
}
public UInt32 getTribeModel()
{
switch (tribe)
{
//Hyur Midlander Male
case 1:
default:
return 1;
//Hyur Midlander Female
case 2:
return 2;
//Elezen Male
case 4:
case 6:
return 3;
//Elezen Female
case 5:
case 7:
return 4;
//Lalafell Male
case 8:
case 10:
return 5;
//Lalafell Female
case 9:
case 11:
return 6;
//Miqo'te Female
case 12:
case 13:
return 8;
//Roegadyn Male
case 14:
case 15:
return 7;
//Hyur Highlander Male
case 3:
return 9;
}
}
}
}

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@ -1,5 +1,4 @@
using FFXIVClassic_Lobby_Server; using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects.chara; using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor;
@ -102,8 +101,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void sendMotd() public void sendMotd()
{ {
DBWorld world = Database.getServer(ConfigConstants.DATABASE_WORLDID);
//sendChat(world.motd);
} }
public void sendChat(ConnectedPlayer sender, string message, int mode) public void sendChat(ConnectedPlayer sender, string message, int mode)

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.dataobjects
{
class DBWorld
{
public ushort id;
public string address;
public ushort port;
public ushort listPosition;
public ushort population;
public string name;
public bool isActive;
public string motd;
}
}

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@ -1,143 +0,0 @@
using FFXIVClassic_Lobby_Server.common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.dataobjects
{
class DBAppearance
{
////////////
//Chara Info
public byte tribe = 0;
public byte size = 0;
public byte voice = 0;
public ushort skinColor = 0;
public ushort hairStyle = 0;
public ushort hairColor = 0;
public ushort hairHighlightColor = 0;
public ushort eyeColor = 0;
public byte characteristicsColor = 0;
public byte faceType = 0;
public byte faceEyebrows = 0;
public byte faceEyeShape = 0;
public byte faceIrisSize = 0;
public byte faceNose = 0;
public byte faceMouth = 0;
public byte faceFeatures = 0;
public byte characteristics = 0;
public byte ears = 0;
public uint mainHand = 0;
public uint offHand = 0;
public uint head = 0;
public uint body = 0;
public uint legs = 0;
public uint hands = 0;
public uint feet = 0;
public uint waist = 0;
public uint rightEar = 0;
public uint leftEar = 0;
public uint rightFinger = 0;
public uint leftFinger = 0;
//Chara Info
////////////
public struct FaceInfo
{
[BitfieldLength(5)]
public uint characteristics;
[BitfieldLength(3)]
public uint characteristicsColor;
[BitfieldLength(6)]
public uint type;
[BitfieldLength(2)]
public uint ears;
[BitfieldLength(2)]
public uint mouth;
[BitfieldLength(2)]
public uint features;
[BitfieldLength(3)]
public uint nose;
[BitfieldLength(3)]
public uint eyeShape;
[BitfieldLength(1)]
public uint irisSize;
[BitfieldLength(3)]
public uint eyebrows;
[BitfieldLength(2)]
public uint unknown;
}
public FaceInfo getFaceInfo()
{
FaceInfo faceInfo = new FaceInfo();
faceInfo.characteristics = characteristics;
faceInfo.characteristicsColor = characteristicsColor;
faceInfo.type = faceType;
faceInfo.ears = ears;
faceInfo.features = faceFeatures;
faceInfo.eyebrows = faceEyebrows;
faceInfo.eyeShape = faceEyeShape;
faceInfo.irisSize = faceIrisSize;
faceInfo.mouth = faceMouth;
faceInfo.nose = faceNose;
return faceInfo;
}
public static UInt32 getTribeModel(byte tribe)
{
switch (tribe)
{
//Hyur Midlander Male
case 1:
default:
return 1;
//Hyur Midlander Female
case 2:
return 2;
//Elezen Male
case 4:
case 6:
return 3;
//Elezen Female
case 5:
case 7:
return 4;
//Lalafell Male
case 8:
case 10:
return 5;
//Lalafell Female
case 9:
case 11:
return 6;
//Miqo'te Female
case 12:
case 13:
return 8;
//Roegadyn Male
case 14:
case 15:
return 7;
//Hyur Highlander Male
case 3:
return 9;
}
}
}
}

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@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
namespace FFXIVClassic_Lobby_Server
{
class DBCharacter
{
public uint id;
public ushort slot;
public ushort serverId;
public string name;
public ushort state;
public string charaInfo;
public bool isLegacy;
public bool doRename;
public uint currentZoneId;
public static CharaInfo EncodedToCharacter(String charaInfo)
{
charaInfo.Replace("+", "-");
charaInfo.Replace("/", "_");
byte[] data = System.Convert.FromBase64String(charaInfo);
Console.WriteLine("------------Base64 printout------------------");
Console.WriteLine(Utils.ByteArrayToHex(data));
Console.WriteLine("------------Base64 printout------------------");
CharaInfo chara = new CharaInfo();
return chara;
}
}
}

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@ -1,16 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.database
{
class DBCommands
{
public uint classId;
public uint index;
public uint commandId;
public uint recastTime;
}
}

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@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.database
{
class DBJournal
{
public uint id;
public uint characterId;
public uint index;
public uint questId;
public uint type;
public bool abandoned;
public bool completed;
}
}

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@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.database
{
class DBPlayerData
{
public int tribe;
public int guardian;
public int birthdayMonth;
public int birthdayDay;
public int initialTown;
}
}

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@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.database
{
class DBStats
{
public int hp;
public int hpMax;
public int mp;
public int mpMax;
public ushort[] state_mainSkill;
public int state_mainSkillLevel;
}
}