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	Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.
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		| @@ -22,16 +22,40 @@ eventGLJoin () - Ask to join party leader's leve | ||||
| require ("global") | ||||
| require ("aetheryte") | ||||
| require ("utils") | ||||
| require ("guildleve") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, aetheryte, triggerName) | ||||
| function onEventStarted(player, aetheryte, triggerName)	 | ||||
| 	 | ||||
| 	if (player:GetGuildleveDirector() ~= nil) then | ||||
| 		doGuildleveMenu(player, aetheryte); | ||||
| 	else | ||||
| 		doNormalMenu(player, aetheryte); | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| end | ||||
|  | ||||
| 	aetheryteId = aetheryte:GetActorClassId(); | ||||
| 	parentNode = aetheryteChildLinks[aetheryteId]; | ||||
| 	menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1); | ||||
| function doGuildleveMenu(player, aetheryte) | ||||
|  | ||||
| 	local currentGLDirector = player:GetGuildleveDirector();	 | ||||
| 	local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2); | ||||
|  | ||||
| 	--Abandon | ||||
| 	if (choice == 6) then | ||||
| 		currentGLDirector:AbandonGuildleve(); | ||||
| 	end | ||||
|  | ||||
| end | ||||
|  | ||||
| function doNormalMenu(player, aetheryte) | ||||
|  | ||||
| 	local aetheryteId = aetheryte:GetActorClassId(); | ||||
| 	local parentNode = aetheryteChildLinks[aetheryteId]; | ||||
| 	local menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1); | ||||
| 	 | ||||
| 	--Teleport | ||||
| 	if (menuChoice == 2) then | ||||
| @@ -57,22 +81,36 @@ function onEventStarted(player, aetheryte, triggerName) | ||||
| 		player:SendGameMessage(player, aetheryte, 29, 0x20, 2, 10); | ||||
| 		player:SendGameMessage(player, aetheryte, 30, 0x20, 3, 5); | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| end | ||||
|  | ||||
| function doLevequestInit(player, aetheryte) | ||||
| 	local worldMaster = GetWorldMaster(); | ||||
| 	::SELECT_LOOP:: | ||||
| 	unknown, glId = callClientFunction(player, "eventGLSelect", 0x0); | ||||
| 	if (glId ~= 0) then | ||||
| 		::SELECT_DETAIL:: | ||||
| 		unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false); | ||||
| 		guildleveData = GetGuildleveGamedata(glId); | ||||
| 		 | ||||
| 		if (guildleveData == nil) then | ||||
| 			player:SendMessage(0x20, "", "An error has occured... aborting."); | ||||
| 			return; | ||||
| 		end | ||||
| 		 | ||||
| 		unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false);		 | ||||
| 		if (begin) then | ||||
| 			::SELECT_DIFFICULTY:: | ||||
| 			player:SendGameMessage(worldMaster, 50014, 0x20); --"Please select a difficulty level. This may be lowered later." | ||||
| 			difficulty = callClientFunction(player, "eventGLDifficulty", glId);			 | ||||
| 			if (difficulty == nil) then goto SELECT_DETAIL; end			 | ||||
| 			confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, 10, 20, 0, 0, 0, 0); | ||||
| 			if (confirmResult == nil) then goto SELECT_DIFFICULTY; else | ||||
| 			 | ||||
| 				player:SendGameMessage(worldMaster, 50036, 0x20, glId, player); | ||||
| 				player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));				 | ||||
| 				director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player); | ||||
| 				player:AddDirector(director); | ||||
| 				director:StartDirector(true, glId) | ||||
| 			 | ||||
| 			end | ||||
| 		else | ||||
| 			goto SELECT_LOOP; | ||||
|   | ||||
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