Pushing new Aetheryte scripts that handle when GL is active. Finally added an error check for some lua callbacks.

This commit is contained in:
Filip Maj 2017-06-25 15:11:35 -04:00
parent 019e305525
commit c071b9d684
3 changed files with 99 additions and 22 deletions

View File

@ -112,10 +112,18 @@ namespace FFXIVClassic_Map_Server.lua
{
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
ResolveResume(null, coroutine, value);
try
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
ResolveResume(null, coroutine, value);
}
catch (ScriptRuntimeException e)
{
LuaEngine.SendError(player, String.Format("OnEventUpdated: {0}", e.DecoratedMessage));
player.EndEvent();
}
}
else
player.EndEvent();
@ -364,9 +372,17 @@ namespace FFXIVClassic_Map_Server.lua
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume();
ResolveResume(null, coroutine, value);
mSleepingOnPlayerEvent.Remove(player.actorId);
try{
DynValue value = coroutine.Resume();
ResolveResume(null, coroutine, value);
}
catch (ScriptRuntimeException e)
{
LuaEngine.SendError(player, String.Format("OnEventStarted: {0}", e.DecoratedMessage));
player.EndEvent();
}
}
else
CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams));

View File

@ -22,16 +22,40 @@ eventGLJoin () - Ask to join party leader's leve
require ("global")
require ("aetheryte")
require ("utils")
require ("guildleve")
function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, aetheryte, triggerName)
function onEventStarted(player, aetheryte, triggerName)
if (player:GetGuildleveDirector() ~= nil) then
doGuildleveMenu(player, aetheryte);
else
doNormalMenu(player, aetheryte);
end
player:EndEvent();
end
aetheryteId = aetheryte:GetActorClassId();
parentNode = aetheryteChildLinks[aetheryteId];
menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1);
function doGuildleveMenu(player, aetheryte)
local currentGLDirector = player:GetGuildleveDirector();
local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2);
--Abandon
if (choice == 6) then
currentGLDirector:AbandonGuildleve();
end
end
function doNormalMenu(player, aetheryte)
local aetheryteId = aetheryte:GetActorClassId();
local parentNode = aetheryteChildLinks[aetheryteId];
local menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1);
--Teleport
if (menuChoice == 2) then
@ -57,22 +81,36 @@ function onEventStarted(player, aetheryte, triggerName)
player:SendGameMessage(player, aetheryte, 29, 0x20, 2, 10);
player:SendGameMessage(player, aetheryte, 30, 0x20, 3, 5);
end
player:EndEvent();
end
function doLevequestInit(player, aetheryte)
local worldMaster = GetWorldMaster();
::SELECT_LOOP::
unknown, glId = callClientFunction(player, "eventGLSelect", 0x0);
if (glId ~= 0) then
::SELECT_DETAIL::
unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false);
guildleveData = GetGuildleveGamedata(glId);
if (guildleveData == nil) then
player:SendMessage(0x20, "", "An error has occured... aborting.");
return;
end
unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false);
if (begin) then
::SELECT_DIFFICULTY::
player:SendGameMessage(worldMaster, 50014, 0x20); --"Please select a difficulty level. This may be lowered later."
difficulty = callClientFunction(player, "eventGLDifficulty", glId);
if (difficulty == nil) then goto SELECT_DETAIL; end
confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, 10, 20, 0, 0, 0, 0);
if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
player:SendGameMessage(worldMaster, 50036, 0x20, glId, player);
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));
director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player);
player:AddDirector(director);
director:StartDirector(true, glId)
end
else
goto SELECT_LOOP;

View File

@ -11,9 +11,8 @@ eventGLSelect(?) - Open GL selector
eventGLSelectDetail(glid, ?, reward, rewardQuantity, subreward, subrewardQuantity, faction, ?, completed) - Show GL details
eventGLDifficulty() - Open difficulty selector
eventGLStart(glId, difficulty, evaluatingFaction, areaFactionStanding, factionReward, warningBoundByDuty, warningTooFar, warningYouCannotRecieve, warningChangingClass) - Confirmation dialog
eventGLBoost(currentFavor, minNeeded) - Ask player for Guardian Aspect
eventGLPlay(??) - Open Menu (GL active version)
eventGLPlay(glId, showLeveLink, leveLinkFaction, leveLinkFactionStanding, leveLinkReward, guardianFavorAmount, guardianFavorNeeded, currentDifficulty, jobNameForChange) - Open Menu (GL active version)
eventGLReward (glId, clearTime, missionBonus, difficultyBonus, factionNumber, factionBonus, factionCredit, reward, rewardQuantity, subreward, subrewardQuantity, difficulty) - Open reward window
eventGLJoin () - Ask to join party leader's leve
@ -33,7 +32,30 @@ function init(npc)
end
function onEventStarted(player, aetheryte, triggerName)
if (player:GetGuildleveDirector() ~= nil) then
doGuildleveMenu(player, aetheryte);
else
doNormalMenu(player, aetheryte);
end
player:EndEvent();
end
function doGuildleveMenu(player, aetheryte)
local currentGLDirector = player:GetGuildleveDirector();
local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2);
--Abandon
if (choice == 6) then
currentGLDirector:AbandonGuildleve();
end
end
function doNormalMenu(player, aetheryte)
local aetheryteId = aetheryte:GetActorClassId();
local childNodes = aetheryteParentLinks[aetheryteId];
@ -94,9 +116,6 @@ function onEventStarted(player, aetheryte, triggerName)
end
end
end
player:EndEvent();
end
function doLevequestInit(player, aetheryte)
@ -119,10 +138,14 @@ function doLevequestInit(player, aetheryte)
difficulty = callClientFunction(player, "eventGLDifficulty", glId);
if (difficulty == nil) then goto SELECT_DETAIL; end
confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, guildleveData.favorCount, 20, 0, 0, 0, 0);
if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
director = player:GetZone():CreateGuildleveDirector("Guildleve/PrivateGLBattleTutorial", glId);
if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
player:SendGameMessage(worldMaster, 50036, 0x20, glId, player);
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));
director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player);
player:AddDirector(director);
director:StartDirector(true, glId)
end
else
goto SELECT_LOOP;