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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
GL completion animation will only play to self now.
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parent
00757b4ae7
commit
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@ -104,9 +104,15 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public void PlayAnimation(uint animId)
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public void PlayAnimation(uint animId, bool onlySelf = false)
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{
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{
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zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
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if (onlySelf)
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{
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if (this is Player)
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((Player)this).QueuePacket(PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
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}
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else
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zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, actorId, animId));
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}
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}
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}
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}
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@ -98,7 +98,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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{
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{
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Player player = (Player)a;
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Player player = (Player)a;
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player.MarkGuildleve(guildleveId, true, true);
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player.MarkGuildleve(guildleveId, true, true);
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player.PlayAnimation(0x02000002);
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player.PlayAnimation(0x02000002, true);
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player.ChangeMusic(81);
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player.ChangeMusic(81);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
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player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
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player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
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