-Fixed up the quest flag functions.

-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing.
-Got onSpawn to work and implemented the quest graphics.
-Added new QuestDirector class.
This commit is contained in:
Filip Maj
2016-04-07 22:34:10 -04:00
parent 1f5788def8
commit c0cd7555e1
8 changed files with 120 additions and 49 deletions

View File

@@ -35,7 +35,14 @@ namespace FFXIVClassic_Map_Server.actors.area
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList("/Area/PrivateArea/" + className, false, true, zoneName, privateAreaName, 0x9E, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
string path = className;
if (className.ToLower().Contains("content"))
path = "Content/" + className;
lParams = LuaUtils.createLuaParamList("/Area/PrivateArea/" + path, false, true, zoneName, privateAreaName, 0x9E, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams).debugPrintSubPacket();
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}

View File

@@ -81,11 +81,9 @@ namespace FFXIVClassic_Map_Server.Actors
return SetActorIdleAnimationPacket.buildPacket(actorId, playerActorId, animationId);
}
public void setQuestIcon(Player player, bool hasIcon)
public void setQuestGraphic(Player player, int graphicNum)
{
ActorSpecialGraphicPacket.buildPacket(player.actorId, actorId, hasIcon ? ActorSpecialGraphicPacket.QUEST : 0x0).debugPrintSubPacket();
//player.queuePacket(ActorSpecialGraphicPacket.buildPacket(player.actorId, actorId, hasIcon ? ActorSpecialGraphicPacket.QUEST : 0x0));
player.queuePacket(SetActorQuestGraphicPacket.buildPacket(player.actorId, actorId, graphicNum));
}
}

View File

@@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server.Actors
public Quest[] questScenario = new Quest[16];
public Quest[] questGuildleve = new Quest[8];
public Director currentDirector;// = new OpeningDirector(0x46080012);
public Director currentDirector = new OpeningDirector(0x46080012);
public PlayerWork playerWork = new PlayerWork();
@@ -590,6 +590,12 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.queuePacket(packet, true, false);
}
public void queuePackets(List<SubPacket> packets)
{
foreach (SubPacket subpacket in packets)
playerSession.queuePacket(subpacket, true, false);
}
public void broadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)
@@ -969,7 +975,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorName.Equals(name))
if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower()))
return questScenario[i];
}
@@ -991,7 +997,11 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (directorType.Equals("openingDirector"))
{
currentDirector = new OpeningDirector(0x46080012);
currentDirector = new OpeningDirector(0x46080012);
}
else if (directorType.Equals("QuestDirectorMan0l001"))
{
currentDirector = new QuestDirectorMan0l001(0x46080012);
}
queuePacket(RemoveActorPacket.buildPacket(actorId, 0x46080012));
@@ -1077,12 +1087,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
//Update Instance
List<BasePacket> instanceUpdatePackets = playerSession.updateInstance(zone.getActorsAroundActor(this, 50));
foreach (BasePacket bp in instanceUpdatePackets)
{
// bp.debugPrintPacket();
queuePacket(bp);
}
playerSession.updateInstance(zone.getActorsAroundActor(this, 50));
}

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@@ -0,0 +1,39 @@
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{
class QuestDirectorMan0l001 : Director
{
public QuestDirectorMan0l001(uint id) : base(id)
{
this.displayNameId = 0;
this.customDisplayName = "questDirect_ocn0Btl02_01";
this.actorName = "questDirect_ocn0Btl02_01@0C196";
this.className = "QuestDirectorMan0l001";
this.eventConditions = new EventList();
List<EventList.NoticeEventCondition> noticeEventList = new List<EventList.NoticeEventCondition>();
noticeEventList.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE, 0x0));
noticeEventList.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
this.eventConditions.noticeEventConditions = noticeEventList;
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.createLuaParamList("/Director/Quest/QuestDirectorMan0l001", false, false, false, false, 0x7532);
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
}
}

View File

@@ -68,7 +68,7 @@ namespace FFXIVClassic_Map_Server.Actors
return false;
}
else
return (questFlags & (1 << bitIndex)) == 1;
return (questFlags & (1 << bitIndex)) == (1 << bitIndex);
}
public int GetPhase()