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-Fixed up the quest flag functions.
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing. -Got onSpawn to work and implemented the quest graphics. -Added new QuestDirector class.
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@@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class ActorSpecialGraphicPacket
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class SetActorQuestGraphicPacket
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{
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public const int NONE = 0x0;
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public const int QUEST = 0x2;
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