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	-Fixed up the quest flag functions.
-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing. -Got onSpawn to work and implemented the quest graphics. -Added new QuestDirector class.
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		@@ -8,7 +8,7 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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    class ActorSpecialGraphicPacket
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    class SetActorQuestGraphicPacket
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    {
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        public const int NONE            = 0x0;
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        public const int QUEST           = 0x2;
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