diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
index 0491049f..5934570c 100644
--- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
+++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
@@ -249,6 +249,7 @@
+
diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs
index f9c28e99..c6ebafd6 100644
--- a/FFXIVClassic Map Server/actors/chara/player/Player.cs
+++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs
@@ -537,16 +537,17 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.QueuePacket(debugSpawn);
playerSession.QueuePacket(worldMasterSpawn);
+ //Inn Packets (Dream, Cutscenes, Armoire)
if (zone.isInn)
{
SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket();
for (int i = 0; i < 2048; i++)
cutsceneBookPacket.cutsceneFlags[i] = true;
-
SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "", 11, 1, 1);
packet.DebugPrintSubPacket();
QueuePacket(packet);
+ QueuePacket(SetPlayerItemStoragePacket.BuildPacket(actorId));
}
if (zone.GetWeatherDirector() != null)
diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs b/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs
new file mode 100644
index 00000000..675bf50d
--- /dev/null
+++ b/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs
@@ -0,0 +1,29 @@
+using FFXIVClassic.Common;
+using System;
+
+using FFXIVClassic.Common;
+using System.IO;
+
+namespace FFXIVClassic_Map_Server.packets.send.player
+{
+ class SetPlayerItemStoragePacket
+ {
+ public const ushort OPCODE = 0x01A5;
+ public const uint PACKET_SIZE = 0x50;
+
+ public static SubPacket BuildPacket(uint playerActorID)
+ {
+ byte[] data = new byte[PACKET_SIZE - 0x20];
+
+ using (MemoryStream mem = new MemoryStream(data))
+ {
+ using (BinaryWriter binWriter = new BinaryWriter(mem))
+ {
+ binWriter.Write(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F}); //All items enabled
+ }
+ }
+
+ return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ }
+ }
+}