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Initial commit of the FFXIV 1.0 lobby server.
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63
FFXIVClassic_Lobby_Server/common/IniFile.cs
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63
FFXIVClassic_Lobby_Server/common/IniFile.cs
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using System.Runtime.InteropServices;
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using System.Text;
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namespace FFXIVClassic_Lobby_Server.common
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{
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/// <summary>
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/// Create a New INI file to store or load data
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/// </summary>
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public class IniFile
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{
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public string path;
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[DllImport("kernel32")]
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private static extern long WritePrivateProfileString(string section,
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string key, string val, string filePath);
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[DllImport("kernel32")]
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private static extern int GetPrivateProfileString(string section,
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string key, string def, StringBuilder retVal,
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int size, string filePath);
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[DllImport("kernel32")]
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private static extern int GetPrivateProfileSectionNames(StringBuilder retVal,
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int size, string filePath);
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/// <summary>
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/// INIFile Constructor.
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/// </summary>
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/// <PARAM name="INIPath"></PARAM>
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public IniFile(string INIPath)
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{
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path = INIPath;
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}
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/// <summary>
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/// Write Data to the INI File
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/// </summary>
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/// <PARAM name="Section"></PARAM>
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/// Section name
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/// <PARAM name="Key"></PARAM>
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/// Key Name
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/// <PARAM name="Value"></PARAM>
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/// Value Name
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public void IniWriteValue(string Section, string Key, string Value)
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{
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WritePrivateProfileString(Section, Key, Value, this.path);
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}
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/// <summary>
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/// Read Data Value From the Ini File
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/// </summary>
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/// <PARAM name="Section"></PARAM>
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/// <PARAM name="Key"></PARAM>
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/// <PARAM name="Path"></PARAM>
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/// <returns></returns>
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public string IniReadValue(string Section, string Key)
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{
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StringBuilder temp = new StringBuilder(255);
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int i = GetPrivateProfileString(Section, Key, "", temp,
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255, this.path);
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return temp.ToString();
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}
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}
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}
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