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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Changed scripts still referencing GetInventory to GetItemPackage.
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@@ -31,7 +31,7 @@ function onEventStarted(player, npc, triggerName)
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itemId = callClientFunction(player, "selectStoreItem", nil, categoryChoice);
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if (itemId ~= nil) then
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player:GetInventory(INVENTORY_NORMAL):RemoveItem(itemId, 1);
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player:GetItemPackage(INVENTORY_NORMAL):RemoveItem(itemId, 1);
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end
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elseif (storageChoice == 2) then
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@@ -44,7 +44,7 @@ function onEventStarted(player, npc, triggerName)
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itemId = callClientFunction(player, "selectReceiveItem", nil, categoryChoice);
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if (itemId ~= nil) then
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player:GetInventory(INVENTORY_NORMAL):AddItem(itemId, 1);
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player:GetItemPackage(INVENTORY_NORMAL):AddItem(itemId, 1);
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end
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end
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@@ -46,7 +46,7 @@ function onEventStarted(player, npc, triggerName)
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--callClientFunction(player, "eventAfterChocoboName", player);
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local curLevel = 20; -- TODO: pull from character
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local hasIssuance = player:GetInventory(INVENTORY_KEYITEMS):HasItem(gcIssuances[npc:GetActorClassId()]);
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local hasIssuance = player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(gcIssuances[npc:GetActorClassId()]);
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local hasChocobo = player.hasChocobo;
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if (player.isGM and hasChocobo == false) then -- Let GMs auto have the issuance for debugging
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@@ -78,11 +78,11 @@ function onEventStarted(player, npc, triggerName)
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player:SendGameMessage(player, GetWorldMaster(), 25248, 0x20, 2001007);
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player:SendDataPacket("attention", GetWorldMaster(), "", 25248, 2001007);
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if (player:GetInventory(INVENTORY_KEYITEMS):HasItem(2001007) == false) then
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player:GetInventory(INVENTORY_KEYITEMS):AddItem(2001007);
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if (player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(2001007) == false) then
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player:GetItemPackage(INVENTORY_KEYITEMS):AddItem(2001007);
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end
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player:GetInventory(INVENTORY_KEYITEMS):RemoveItem(gcIssuances[npc:GetActorClassId()], 1);
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player:GetItemPackage(INVENTORY_KEYITEMS):RemoveItem(gcIssuances[npc:GetActorClassId()], 1);
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player:EndEvent();
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return;
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@@ -370,7 +370,7 @@ function deliveryMenuOpen(player, npc, itemId, price, hqPrice, supplyType)
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player:SendMessage(0x20, "", "Type7Param: " .. tostring(Type7Param.slot));
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--]]
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pickedItem = GetItemGamedata(player:GetInventory(INVENTORY_NORMAL):GetItemAtSlot(Type7Param.slot).itemId).name;
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pickedItem = GetItemGamedata(player:GetItemPackage(INVENTORY_NORMAL):GetItemAtSlot(Type7Param.slot).itemId).name;
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player:SendMessage(0x20, "", "Player tried to deliver " .. quantity .. " " .. pickedItem);
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-- TODO: Add error handling for capped seals, no-long-available-to-deliver, etc
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