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Extended "Group" and created all the subgroups to cleanup code as well as make setting "work" values easier.
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@@ -485,8 +485,8 @@ namespace FFXIVClassic_Map_Server.Actors
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//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
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#region Groups
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Group retainerGroup = new Group(0x800000000004e639, Group.RetainerGroup, null);
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Group partyGroup = new Group(0x8000000000696df2, Group.PlayerPartyGroup, null);
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RetainerGroup retainerGroup = new RetainerGroup(0x800000000004e639);
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PartyGroup partyGroup = new PartyGroup(0x8000000000696df2);
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retainerGroup.add(this);
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partyGroup.add(this);
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retainerGroup.sendMemberPackets(this);
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