mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Equipment now working. Still need to write database saving/loading.
This commit is contained in:
@@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
public const int MAXSIZE_INVENTORY_LOOT = 10;
|
||||
public const int MAXSIZE_INVENTORY_MELDREQUEST = 4;
|
||||
public const int MAXSIZE_INVENTORY_BAZAAR = 10;
|
||||
public const int MAXSIZE_INVENTORY_EQUIPMENT = 10;
|
||||
public const int MAXSIZE_INVENTORY_EQUIPMENT = 35;
|
||||
|
||||
public const int TIMER_TOTORAK = 0;
|
||||
public const int TIMER_DZEMAEL = 1;
|
||||
@@ -61,8 +61,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
public uint currentTitle;
|
||||
|
||||
//Inventory
|
||||
public Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
|
||||
public int[] invEquipment = new int[MAXSIZE_INVENTORY_EQUIPMENT];
|
||||
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
|
||||
private Equipment equipment;
|
||||
|
||||
//GC Related
|
||||
public byte gcCurrent;
|
||||
@@ -102,6 +102,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
|
||||
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
|
||||
|
||||
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
|
||||
|
||||
charaWork.property[0] = 1;
|
||||
charaWork.property[1] = 1;
|
||||
charaWork.property[2] = 1;
|
||||
@@ -431,7 +433,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(actorId, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
|
||||
playerSession.queuePacket(partyListPacket);
|
||||
#endregion
|
||||
|
||||
|
||||
#region Inventory & Equipment
|
||||
queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
|
||||
inventories[Inventory.NORMAL].sendFullInventory();
|
||||
inventories[Inventory.CURRANCY].sendFullInventory();
|
||||
@@ -439,21 +442,9 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
inventories[Inventory.BAZAAR].sendFullInventory();
|
||||
inventories[Inventory.MELDREQUEST].sendFullInventory();
|
||||
inventories[Inventory.LOOT].sendFullInventory();
|
||||
#region equipsetup
|
||||
// EquipmentListX08Packet initialEqupmentPacket = new EquipmentListX08Packet();
|
||||
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_BODY, 5);
|
||||
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_HEAD, 3);
|
||||
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_UNDERSHIRT, 6);
|
||||
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_UNDERGARMENT, 7);
|
||||
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_MAINHAND, 2);
|
||||
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_LEGS, 8);
|
||||
|
||||
//Equip Init
|
||||
// playerSession.queuePacket(InventorySetBeginPacket.buildPacket(actorId, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false);
|
||||
// playerSession.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(actorId), true, false));
|
||||
// playerSession.queuePacket(InventorySetEndPacket.buildPacket(actorId), true, false);
|
||||
equipment.SendFullEquipment(false);
|
||||
playerSession.queuePacket(InventoryEndChangePacket.buildPacket(actorId), true, false);
|
||||
#endregion
|
||||
playerSession.queuePacket(InventoryEndChangePacket.buildPacket(actorId), true, false);
|
||||
|
||||
playerSession.queuePacket(getInitPackets(actorId));
|
||||
|
||||
@@ -646,7 +637,15 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
|
||||
public Inventory getInventory(ushort type)
|
||||
{
|
||||
return inventories[type];
|
||||
if (inventories.ContainsKey(type))
|
||||
return inventories[type];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public Equipment getEquipment()
|
||||
{
|
||||
return equipment;
|
||||
}
|
||||
|
||||
public void runEventFunction(string functionName, params object[] parameters)
|
||||
|
Reference in New Issue
Block a user