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Script fixes and new effects.
Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
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@@ -2,15 +2,15 @@ require("modifiers")
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require("battleutils")
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--This is the untraited version of decoy.
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function onPreAction(caster, target, effect, skill, action, actionContainer)
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function onPreAction(effect, caster, target, skill, action, actionContainer)
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--Evade single ranged or magic attack
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--Traited allows for physical attacks
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if skill.isRanged or action.actionType == ActionType.Magic then
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if target.allegiance != caster.allegiance and (skill.isRanged or action.actionType == ActionType.Magic) then
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--Set action's hit rate to 0
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action.hirRate = 0.0;
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--Remove status and add message
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actionContainer.AddAction(target.statusEffects.RemoveStatusEffectForBattleAction(effect));
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end
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--Remove status and add message
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actionsList.AddAction(target.statusEffects.RemoveForBattleAction(effect));
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end;
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