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Script fixes and new effects.
Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
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@@ -5,21 +5,18 @@ function onGain(target, effect)
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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--5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense
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--4.56 * Enhancing Potency
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local defenseBuff = 5-- 4.56 * effect.GetMagnitude();
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local defenseBuff = 4.56 * effect.GetMagnitude();
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local magicDefenseBuff = 0;
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target.AddMod(modifiersGlobal.Defense, defenseBuff);
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--27365: Enhanced Protect: Increases magic defense gained from Protect.
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--There is no "magic defense" stat, instead it gives stats to each resist stat.
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--if effect.GetTier() >= 2 then
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--7-6-7 repeating
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--6.67 * Enhancing Potency
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magicDefenseBuff = 5--6.67 * effect.GetMagnitude();
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for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
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target.AddMod(i, magicDefenseBuff);
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end
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--end
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magicDefenseBuff = 6.67 * effect.GetMagnitude();
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for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
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target.AddMod(i, magicDefenseBuff);
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end
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end;
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@@ -31,13 +28,9 @@ function onLose(target, effect)
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--27365: Enhanced Protect: Increases magic defense gained from Protect.
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--There is no "magic defense" stat, instead it gives stats to each resist stat.
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--if effect.GetTier() >= 2 then
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--7-6-7 repeating
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--6.67 * Enhancing Potency
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magicDefenseBuff = 6.67 * effect.GetMagnitude();
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for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
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target.SubtractMod(i, magicDefenseBuff);
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end
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--end
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magicDefenseBuff = 6.67 * effect.GetMagnitude();
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for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
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target.SubtractMod(i, magicDefenseBuff);
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end
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end;
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