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Script fixes and new effects.
Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
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15
data/scripts/effects/resonance2.lua
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15
data/scripts/effects/resonance2.lua
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require("modifiers")
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require("battleutils")
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--Increases range of a single spell, no clue by how much, 25% is a random guess
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--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both.
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function onMagicStart(caster, effect, skill)
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skill.range = skill.range * 1.25;
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end;
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--The effect falls off after the skill is finished, meaning if you start a cast and cancel, it shouldn't fall off.
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function onCommandFinish(effect, owner, skill, actionContainer)
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if action.commandType == CommandType.Spell then
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actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect));
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end
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end
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