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Adding Sleepless in Eorzea
, Bridging the Gap
, and The Search for Sicksa
.
This commit is contained in:
parent
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commit
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104
Data/scripts/quests/etc/etc1g5.lua
Normal file
104
Data/scripts/quests/etc/etc1g5.lua
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require ("global")
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--[[
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Quest Script
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Name: The Search for Sicksa
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Code: Etc1g5
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Id: 110659
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Prereq: Level 10, Any Class
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Kill Bristletail Marmots.
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SEQ_001 = 1; -- Talk to Beli.
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-- Actor Class Ids
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ENPC_BELI = 1001077;
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BNPC_BRISTLETAIL_MARMOT = 2104022;
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-- Quest Markers
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MRKR_BRISTLETAIL_AREA = 11065901;
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MRKR_BELI = 11065902;
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-- Counters
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COUNTER_MARMOTHIDE = 0;
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-- Quest Details
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OBJECTIVE_MARMOTHIDE = 8;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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quest:SetENpc(ENPC_BELI, QFLAG_PLATE);
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elseif (sequence == SEQ_000) then
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quest:SetENpc(ENPC_BELI);
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quest:SetENpc(BNPC_BRISTLETAIL_MARMOT);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(ENPC_BELI, QFLAG_REWARD);
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end
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end
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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-- Offer the quest
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if (npcClassId == ENPC_BELI and seq == SEQ_ACCEPT) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventLahonoStart");
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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return;
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-- Quest Progress
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elseif (seq == SEQ_000) then
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if (npcClassId == ENPC_BELI) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventFree");
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end
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--Quest Complete
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elseif (seq == SEQ_001) then
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if (npcClassId == ENPC_BELI) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventAfter");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest);
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end
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end
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quest:UpdateENPCs();
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player:EndEvent();
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end
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-- TODO FINISH THIS
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function onKillBNpc(player, quest, bnpc)
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if (bnpc == BNPC_BRISTLETAIL_MARMOT) then
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local counterAmount = quest:GetData():IncCounter(COUNTER_MARMOTHIDE);
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attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain <item>
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if (counterAmount >= OBJECTIVE_MARMOTHIDE) then
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attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
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quest:StartSequence(SEQ_001);
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end
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end
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end
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function getJournalInformation(player, quest)
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return quest:GetData():GetCounter(COUNTER_MARMOTHIDE);
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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return MRKR_BRISTLETAIL_AREA;
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elseif (sequence == SEQ_001) then
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return MRKR_BELI;
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end
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end
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104
Data/scripts/quests/etc/etc1l1.lua
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104
Data/scripts/quests/etc/etc1l1.lua
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require ("global")
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--[[
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Quest Script
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Name: Bridging the Gap
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Code: Etc1l1
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Id: 110634
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Prereq: Level 10, Any Class
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Kill Toll Puks.
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SEQ_001 = 1; -- Talk to Hihine.
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-- Actor Class Ids
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ENPC_HIHINE = 1000267;
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BNPC_TOLL_PUK = 2100113;
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-- Quest Markers
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MRKR_TOLLPUK_AREA = 11063401;
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MRKR_HIHINE = 11063402;
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-- Counters
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COUNTER_KILLS = 0;
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-- Quest Details
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OBJECTIVE_KILLS = 8;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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quest:SetENpc(ENPC_HIHINE, QFLAG_PLATE);
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elseif (sequence == SEQ_000) then
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quest:SetENpc(ENPC_HIHINE);
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quest:SetENpc(BNPC_TOLL_PUK);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(ENPC_HIHINE, QFLAG_REWARD);
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end
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end
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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-- Offer the quest
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if (npcClassId == ENPC_HIHINE and seq == SEQ_ACCEPT) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventHihineStart");
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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return;
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-- Quest Progress
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elseif (seq == SEQ_000) then
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if (npcClassId == ENPC_HIHINE) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent005_2");
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end
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--Quest Complete
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elseif (seq == SEQ_001) then
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if (npcClassId == ENPC_HIHINE) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest);
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end
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end
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quest:UpdateENPCs();
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player:EndEvent();
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end
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-- TODO FINISH THIS
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function onKillBNpc(player, quest, bnpc)
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if (bnpc == BNPC_TOLL_PUK) then
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local counterAmount = quest:GetData():IncCounter(COUNTER_SLUMBERNUT);
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attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain <item>
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if (counterAmount >= OBJECTIVE_SLUMBERNUT) then
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attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
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quest:StartSequence(SEQ_001);
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end
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end
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end
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function getJournalInformation(player, quest)
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return quest:GetData():GetCounter(COUNTER_SLUMBERNUT);
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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return MRKR_TOLLPUK_AREA;
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elseif (sequence == SEQ_001) then
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return MRKR_HIHINE;
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end
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end
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104
Data/scripts/quests/etc/etc1u1.lua
Normal file
104
Data/scripts/quests/etc/etc1u1.lua
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require ("global")
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--[[
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Quest Script
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Name: Sleepless in Eorzea
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Code: Etc1u1
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Id: 110676
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Prereq: Level 10, Any Class
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Kill Nutgrabber Marmots.
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SEQ_001 = 1; -- Talk to Kukusi.
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-- Actor Class Ids
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ENPC_KUKUSI = 1001463;
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BNPC_NUTGRABBER_MARMOT = 2104021;
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-- Quest Markers
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MRKR_NUTGRABBER_AREA = 11067601;
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MRKR_KUKUSI = 11067602;
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-- Counters
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COUNTER_SLUMBERNUT = 0;
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-- Quest Details
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OBJECTIVE_SLUMBERNUT = 8;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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quest:SetENpc(ENPC_KUKUSI, QFLAG_PLATE);
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elseif (sequence == SEQ_000) then
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quest:SetENpc(ENPC_KUKUSI);
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quest:SetENpc(BNPC_NUTGRABBER_MARMOT);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(ENPC_KUKUSI, QFLAG_REWARD);
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end
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end
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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-- Offer the quest
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if (npcClassId == ENPC_KUKUSI and seq == SEQ_ACCEPT) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventKukusiStart");
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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return;
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-- Quest Progress
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elseif (seq == SEQ_000) then
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if (npcClassId == ENPC_KUKUSI) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2");
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end
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--Quest Complete
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elseif (seq == SEQ_001) then
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if (npcClassId == ENPC_KUKUSI) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent000_3");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest);
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end
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end
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quest:UpdateENPCs();
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player:EndEvent();
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end
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-- TODO FINISH THIS
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function onKillBNpc(player, quest, bnpc)
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if (bnpc == BNPC_NUTGRABBER_MARMOT) then
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local counterAmount = quest:GetData():IncCounter(COUNTER_SLUMBERNUT);
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attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain <item>
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if (counterAmount >= OBJECTIVE_SLUMBERNUT) then
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attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
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quest:StartSequence(SEQ_001);
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end
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end
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end
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function getJournalInformation(player, quest)
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return quest:GetData():GetCounter(COUNTER_SLUMBERNUT);
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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return MRKR_NUTGRABBER_AREA;
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elseif (sequence == SEQ_001) then
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return MRKR_KUKUSI;
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end
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end
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