Added substate modifications to characters.

This commit is contained in:
Filip Maj
2018-10-20 13:02:14 -04:00
parent 42aa3d7512
commit c55145d715
4 changed files with 110 additions and 24 deletions

View File

@@ -169,7 +169,7 @@ namespace FFXIVClassic_Map_Server.Actors
public SubPacket CreateIdleAnimationPacket()
{
return SetActorSubStatPacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId);
return SetActorSubStatePacket.BuildPacket(actorId, 0, 0, 0, 0, 0, 0, animationId);
}
public void SetQuestGraphic(Player player, int graphicNum)
@@ -221,8 +221,8 @@ namespace FFXIVClassic_Map_Server.Actors
public void SendChant(int left, int right)
{
SetActorSubStatPacket.BuildPacket(actorId, 0, left, right, 0, 0, 0, 0).DebugPrintSubPacket();
zone.BroadcastPacketAroundActor(this, SetActorSubStatPacket.BuildPacket(actorId, 0, left, right, 0, 0, 0, 0));
SetActorSubStatePacket.BuildPacket(actorId, 0, left, right, 0, 0, 0, 0).DebugPrintSubPacket();
zone.BroadcastPacketAroundActor(this, SetActorSubStatePacket.BuildPacket(actorId, 0, left, right, 0, 0, 0, 0));
}
public void DoBattleAction(ushort commandId, uint animationId)
@@ -370,7 +370,7 @@ namespace FFXIVClassic_Map_Server.Actors
if ((updateFlags & ActorUpdateFlags.State) != 0)
{
packets.Add(SetActorStatePacket.BuildPacket(actorId, currentMainState, currentSubState));
packets.Add(SetActorStatePacket.BuildPacket(actorId, currentMainState, 0x0));
packets.Add(BattleActionX00Packet.BuildPacket(actorId, 0x72000062, 0));
packets.Add(BattleActionX01Packet.BuildPacket(actorId, 0x7C000062, 21001, new BattleAction(actorId, 0, 1)));
@@ -378,6 +378,16 @@ namespace FFXIVClassic_Map_Server.Actors
//DoBattleAction(21001, 0x7C000062, new BattleAction(this.actorId, 0, 1, 0, 0, 1)); //Attack Mode
}
if ((updateFlags & ActorUpdateFlags.SubState) != 0)
{
packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState));
packets.Add(BattleActionX00Packet.BuildPacket(actorId, 0x72000062, 0));
packets.Add(BattleActionX01Packet.BuildPacket(actorId, 0x7C000062, 21001, new BattleAction(actorId, 0, 1)));
updateFlags &= ~ActorUpdateFlags.SubState;
//DoBattleAction(21001, 0x7C000062, new BattleAction(this.actorId, 0, 1, 0, 0, 1)); //Attack Mode
}
if ((updateFlags & ActorUpdateFlags.Status) != 0)
{
List<SubPacket> statusPackets = statusEffects.GetStatusPackets();

View File

@@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara
{
class SubState
{
public byte breakage = 0;
public byte chantId = 0;
public byte guard = 0;
public byte waste = 0;
public byte mode = 0;
public ushort motionPack = 0;
public void toggleBreak(int index, bool toggle)
{
if (index > 7 || index < 0)
return;
if (toggle)
breakage = (byte)(breakage | (1 << index));
else
breakage = (byte)(breakage & ~(1 << index));
}
public void setChant(byte chant) {
chantId = chant;
}
public void setGuard(byte guard)
{
if (guard >= 0 && guard <= 3)
this.guard = guard;
}
public void setWaste(byte waste)
{
if (waste >= 0 && waste <= 3)
this.waste = waste;
}
public void setMode(byte bitfield)
{
mode = bitfield;
}
public void setMotionPack(ushort mp)
{
motionPack = mp;
}
}
}