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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added substate modifications to characters.
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@@ -2,10 +2,11 @@
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using System.IO;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.chara;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorSubStatPacket
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class SetActorSubStatePacket
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{
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public const ushort OPCODE = 0x144;
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public const uint PACKET_SIZE = 0x28;
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@@ -21,7 +22,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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SubStatMotionPack = 0x06,
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Unknown2 = 0x07,
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}
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public static SubPacket BuildPacket(uint sourceActorId, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
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public static SubPacket BuildPacket(uint sourceActorId, SubState substate)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -29,13 +30,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((byte)breakage);
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binWriter.Write((byte)(((leftChant & 0xF) << 4) | (rightChant & 0xF)));
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binWriter.Write((byte)(guard & 0xF));
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binWriter.Write((byte)(wasteStat));
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binWriter.Write((byte)(statMode));
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binWriter.Write((byte)substate.breakage);
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binWriter.Write((byte)substate.chantId);
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binWriter.Write((byte)(substate.guard & 0xF));
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binWriter.Write((byte)(substate.waste));
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binWriter.Write((byte)(substate.mode));
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
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binWriter.Write((ushort)substate.motionPack);
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}
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}
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