fixed auto attack messing up cast anim

- fixed auto attack anim for mobs (<3 u ion)
- added hotbar timer updates (<3 u azia)
- fixed actor block bug
- cleaned up substate retardation
- fixed some targetfind issues
- added despawn state
- added messages for in progress commands
- added fields for aoe target, range, battleAnimation to server_battle_commands table
This commit is contained in:
Tahir Akhlaq
2017-08-31 05:56:43 +01:00
parent 4c7928da78
commit c5cc7c2f00
24 changed files with 550 additions and 330 deletions

View File

@@ -195,13 +195,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
float baseSpeed = owner.GetSpeed();
// todo: get actual speed crap
if (owner.currentSubState != SetActorStatePacket.SUB_STATE_NONE)
if (!(owner is Player))
{
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER)
if (owner is BattleNpc)
{
//owner.ChangeSpeed(0.0f, SetActorSpeedPacket.DEFAULT_WALK - 2.0f, SetActorSpeedPacket.DEFAULT_RUN - 2.0f, SetActorSpeedPacket.DEFAULT_ACTIVE - 2.0f);
}
// baseSpeed += ConfigConstants.SPEED_MOD;
// baseSpeed += ConfigConstants.NPC_SPEED_MOD;
}
return baseSpeed;
}