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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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@@ -2,10 +2,11 @@
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{
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class BattleTemp
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{
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//Are these right?
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public const uint NAMEPLATE_SHOWN = 0;
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public const uint TARGETABLE = 1;
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//public const uint NAMEPLATE_SHOWN2 = 2;
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public const uint NAMEPLATE_SHOWN2 = 3;
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public const uint NAMEPLATE_SHOWN2 = 2;
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//public const uint NAMEPLATE_SHOWN2 = 3;
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public const uint STAT_STRENGTH = 3;
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public const uint STAT_VITALITY = 4;
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@@ -25,13 +26,13 @@
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public const uint STAT_ACCURACY = 15;
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public const uint STAT_NORMALDEFENSE = 18;
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public const uint STAT_EVASION = 16;
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public const uint STAT_ATTACK_MAGIC = 24;
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public const uint STAT_HEAL_MAGIC = 25;
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public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 26;
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public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 27;
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public const uint STAT_MAGIC_ACCURACY = 28;
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public const uint STAT_MAGIC_EVASION = 29;
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public const uint STAT_ATTACK_MAGIC = 23;
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public const uint STAT_HEAL_MAGIC = 24;
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public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 25;
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public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 26;
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public const uint STAT_MAGIC_ACCURACY = 27;
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public const uint STAT_MAGIC_EVASION = 28;
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public const uint STAT_CRAFT_PROCESSING = 30;
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public const uint STAT_CRAFT_MAGIC_PROCESSING = 31;
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@@ -43,6 +44,6 @@
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public float[] castGauge_speed = { 1.0f, 0.25f};
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public bool[] timingCommandFlag = new bool[4];
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public ushort[] generalParameter = new ushort[35];
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public short[] generalParameter = new short[35];
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}
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}
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