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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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@@ -535,7 +535,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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damagePower = reader.GetInt16("damagePower");
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damageInterval = reader.GetFloat("damageInterval");
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ammoVirtualDamagePower = reader.GetInt16("ammoVirtualDamagePower");
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dps = damagePower / damageInterval;// this is wrong for bows, might need to store this in db because dps is used for weaponskill damage
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dps = (damagePower + ammoVirtualDamagePower) / damageInterval;
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}
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}
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@@ -106,7 +106,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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{
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QueuePacket(RemoveActorPacket.BuildPacket(actorInstanceList[i].actorId));
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actorInstanceList.RemoveAt(i);
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}
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}
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}
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//Add new actors or move
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@@ -123,7 +123,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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}
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else
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{
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QueuePacket(actor.GetSpawnPackets(playerActor, 1));
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QueuePacket(actor.GetSpawnPackets(playerActor, 1));
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QueuePacket(actor.GetInitPackets());
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QueuePacket(actor.GetSetEventStatusPackets());
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