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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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23
data/scripts/commands/ability/cover.lua
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23
data/scripts/commands/ability/cover.lua
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--This is for the "Cover" effect the caster receives.
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local coverTier = 1
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--8032701: Gallant Surcoat: Enhances Cover
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if caster.GetEquipment().GetItemAtSlot(10).itemId == 8032701 then
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coverTier = 2;
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end
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actionContainer.AddAction(caster.statusEffects.AddStatusForBattleAction(223063, coverTier));
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action.DoAction(caster, target, skill, actionContainer);
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end;
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