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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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24
data/scripts/commands/ability/power_surge.lua
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24
data/scripts/commands/ability/power_surge.lua
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27281: Enhanced Power Surge: Increases effect of Power Surge by 50%
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if caster.HasTrait(27281) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Need a better way to do this
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223215));
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223216));
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(223217));
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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