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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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data/scripts/commands/ability/tempered_will.lua
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20
data/scripts/commands/ability/tempered_will.lua
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Is this before or after status is gained?
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--Will probably need to switch to a flag for this because it might include more than just these 3 effects.
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228011));
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228013));
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228021));
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action.DoAction(caster, target, skill, actionContainer);
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end;
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