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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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@@ -1,5 +1,6 @@
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require("global");
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require("magic");
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require("modifiers");
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function onMagicPrepare(caster, target, spell)
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return 0;
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@@ -9,6 +10,15 @@ function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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magic.onStatusMagicFinish(caster, target, spell, action)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Actual amount of def/mdef will be calculated in OnGain
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skill.statusMagnitude = caster.GetMod(modifiersGlobal.MagicEnhancePotency);
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--27365: Enhanced Protect: Increases magic defense gained from Protect.
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if caster.HasTrait(27365) then
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skill.statusTier = 2;
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end
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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