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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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@@ -14,15 +14,27 @@ function onCombo(caster, target, skill)
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--Get Berserk statuseffect
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local berserk = caster.statusEffects.GetStatusEffectById(223160);
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--if it isn't nil
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--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency
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if berserk != nil then
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berserk.SetTier(1);
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local apPerHit = 20;
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local defPerHit = 20;
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if berserk.GetTier() == 2 then
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apPerHit = 24;
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end
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attacker.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
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attacker.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
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berserk.SetExtra(0);
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skill.basePotency = skill.basePotency * 1.5;
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end;
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end;
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function onSkillFinish(caster, target, skill, action)
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return weaponskill.onSkillFinish(caster, target, skill, action);
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate ws damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end;
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