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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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19
data/scripts/effects/barrage.lua
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19
data/scripts/effects/barrage.lua
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require("modifiers")
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require("hiteffect")
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require("battleutils")
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--Untraited reduces cooldown by 50%
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--Traited reduces cooldown by 100%
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function onCommandStart(effect, owner, skill, actionContainer)
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--27259: Light Shot
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if skill.id == 27259 then
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skill.numHits = effect.GetMagnitude();
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end
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end;
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function onCommandFinish(effect, owner, skill, actionContainer)
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--27259: Light Shot
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if skill.id == 27259 then
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actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect));
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end
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end;
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