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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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23
data/scripts/effects/divine_veil.lua
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23
data/scripts/effects/divine_veil.lua
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require("modifiers")
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require("hiteffect")
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--Increases block rate by 100%
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function onGain(owner, effect)
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owner.AddMod(modifiersGlobal.RawBlockRate, 100);
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end
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function onLose(owner, effect)
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owner.SubtractMod(modifiersGlobal.RawBlockRate, 100);
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end
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--Applys Divine Regen to party in range when healed by cure or cura
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function onBlock(caster, target, effect, skill, action, actionContainer)
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-- cure cura
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if (skill.id == 27346 or skill.id == 27347) and (caster != owner) then
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--For each party member in range, add divine regen
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for chara in owner.GetPartyMembersInRange(8) do
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local addAction = chara.statusEffects.AddStatusForBattleAction(223264, 2);
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actionContainer.AddAction(addAction);
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end
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end
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end;
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