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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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43
data/scripts/effects/protect2.lua
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43
data/scripts/effects/protect2.lua
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require("modifiers")
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function onGain(target, effect)
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--Magnitude is caster's Enhancing Magic Potency.
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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--5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense
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--4.56 * Enhancing Potency
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local defenseBuff = 5-- 4.56 * effect.GetMagnitude();
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local magicDefenseBuff = 0;
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target.AddMod(modifiersGlobal.Defense, defenseBuff);
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--27365: Enhanced Protect: Increases magic defense gained from Protect.
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--There is no "magic defense" stat, instead it gives stats to each resist stat.
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--if effect.GetTier() >= 2 then
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--7-6-7 repeating
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--6.67 * Enhancing Potency
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magicDefenseBuff = 5--6.67 * effect.GetMagnitude();
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for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
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target.AddMod(i, magicDefenseBuff);
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end
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--end
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end;
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function onLose(target, effect)
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local defenseBuff = 4.56 * effect.GetMagnitude();
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local magicDefenseBuff = 0;
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target.SubtractMod(modifiersGlobal.Defense, defenseBuff);
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--27365: Enhanced Protect: Increases magic defense gained from Protect.
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--There is no "magic defense" stat, instead it gives stats to each resist stat.
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--if effect.GetTier() >= 2 then
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--7-6-7 repeating
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--6.67 * Enhancing Potency
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magicDefenseBuff = 6.67 * effect.GetMagnitude();
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for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
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target.SubtractMod(i, magicDefenseBuff);
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end
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--end
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end;
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