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Combat additions
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
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26
data/scripts/effects/stoneskin.lua
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26
data/scripts/effects/stoneskin.lua
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require("global")
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require("utils")
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require("modifiers")
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require("hiteffect")
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require("battleutils")
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--todo: calculate actual mitigation value based on Source's enhancing magic. info: http://forum.square-enix.com/ffxiv/threads/40800-Enhancing-Magic
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--This should also probably be calculated when the spell is cast so it doesnt overwrite a stronger stoneskin
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function onGain(owner, effect)
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--Going to assume its 1.34 * Enhancing Potency untraited, 1.96 * Enhancing Potency traited.
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local potencyModifier = 1.34;
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if effect.tier == 2 then
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potencyModifier = 1.96;
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end
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local amount = potencyModifier * effect.source.GetMod(modifiersGlobal.MagicEnhancePotency);
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owner.AddMod(modifiersGlobal.Stoneskin, amount);
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end
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--Using extra for how much mitigation stoneskin has
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function onPostAction(owner, effect, caster, skill, action, actionContainer)
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if (owner.GetMod(modifiersGlobal.Stoneskin) <= 0) then
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actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect));
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end
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end;
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