Bug fix on broadcast packet method, filled out what 0x144 does.

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Filip Maj committed 2017-05-16 23:43:53 -04:00
1 parent 08b3564d7e
commit c67c5f3bdf
6 files changed
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@@ -355,7 +355,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (isIsolated && packet.header.sourceId != a.actorId)
continue;
SubPacket clonedPacket = new SubPacket(packet, actor.actorId);
SubPacket clonedPacket = new SubPacket(packet, a.actorId);
Player p = (Player)a;
p.QueuePacket(clonedPacket);
}