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Bug fix on broadcast packet method, filled out what 0x144 does.
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@@ -355,7 +355,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (isIsolated && packet.header.sourceId != a.actorId)
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continue;
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SubPacket clonedPacket = new SubPacket(packet, actor.actorId);
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SubPacket clonedPacket = new SubPacket(packet, a.actorId);
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Player p = (Player)a;
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p.QueuePacket(clonedPacket);
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}
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