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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added temp character and retainer packets. Added constants for easy modding.
This commit is contained in:
parent
6c869353cc
commit
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@ -52,6 +52,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="dataobjects\Retainer.cs" />
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<Compile Include="dataobjects\Character.cs" />
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<Compile Include="ClientConnection.cs" />
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<Compile Include="common\Blowfish.cs" />
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@ -62,10 +63,12 @@
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<Compile Include="dataobjects\World.cs" />
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<Compile Include="PacketProcessor.cs" />
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<Compile Include="packets\BasePacket.cs" />
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<Compile Include="packets\RetainerListPacket.cs" />
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<Compile Include="packets\ErrorPacket.cs" />
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<Compile Include="packets\HardCoded_Packets.cs" />
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<Compile Include="packets\PacketStructs.cs" />
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<Compile Include="packets\SubPacket.cs" />
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<Compile Include="packets\CharacterListPacket.cs" />
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<Compile Include="packets\WorldListPacket.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -148,6 +148,7 @@ namespace FFXIVClassic_Lobby_Server
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Console.WriteLine("{0} => Get characters", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId);
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sendWorldList(client, packet);
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sendCharacterList(client, packet);
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BasePacket outgoingPacket = new BasePacket("./packets/getCharsPacket.bin");
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BasePacket.encryptPacket(client.blowfish, outgoingPacket);
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@ -270,7 +271,18 @@ namespace FFXIVClassic_Lobby_Server
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private void sendCharacterList(ClientConnection client, SubPacket packet)
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{
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//List<Character> serverList = Database.getServers();
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List<Character> charaList = new List<Character>();
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charaList.Add(new Character());
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charaList.Add(new Character());
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CharacterListPacket characterlistPacket = new CharacterListPacket(1, charaList);
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List<SubPacket> subPackets = characterlistPacket.buildPackets();
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BasePacket basePacket = BasePacket.createPacket(subPackets, true, false);
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BasePacket.encryptPacket(client.blowfish, basePacket);
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client.queuePacket(basePacket);
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}
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}
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@ -9,7 +9,8 @@ namespace FFXIVClassic_Lobby_Server
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{
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class Character
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{
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public string name = "";
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public string name = "Test Test";
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public string world = "Test World";
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public uint id = 0;
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15
FFXIVClassic_Lobby_Server/dataobjects/Retainer.cs
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15
FFXIVClassic_Lobby_Server/dataobjects/Retainer.cs
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@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Lobby_Server.common;
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namespace FFXIVClassic_Lobby_Server
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{
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class Retainer
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{
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public string name = "";
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}
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}
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103
FFXIVClassic_Lobby_Server/packets/CharacterListPacket.cs
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103
FFXIVClassic_Lobby_Server/packets/CharacterListPacket.cs
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@ -0,0 +1,103 @@
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using FFXIVClassic_Lobby_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class CharacterListPacket
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{
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public const ushort OPCODE = 0x0D;
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public const ushort MAXPERPACKET = 3;
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private ulong sequence;
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private List<Character> characterList;
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public CharacterListPacket(ulong sequence, List<Character> characterList)
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{
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this.sequence = sequence;
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this.characterList = characterList;
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}
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public List<SubPacket> buildPackets()
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{
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List<SubPacket> subPackets = new List<SubPacket>();
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int characterCount = 0;
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int totalCount = 0;
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MemoryStream memStream = null;
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BinaryWriter binWriter = null;
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foreach (Character chara in characterList)
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{
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if (totalCount == 0 || characterCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x3D0);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)sequence);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(characterList.Count + 1) : (byte)0);
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binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)6);
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binWriter.Write((UInt16)5);
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}
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binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
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//Write Entries
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binWriter.Write((uint)0);
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binWriter.Write((uint)totalCount);
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binWriter.Write((uint)0);
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binWriter.Write((uint)0);
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binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0')));
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binWriter.Write(Encoding.ASCII.GetBytes(chara.world.PadRight(0x10, '\0')));
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binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA=");
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characterCount++;
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totalCount++;
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//Send this chunk of character list
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if (characterCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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characterCount = 0;
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}
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}
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//If there is anything left that was missed or the list is empty
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if (characterCount > 0 || characterList.Count == 0)
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{
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if (characterList.Count == 0)
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{
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memStream = new MemoryStream(0x3D0);
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binWriter = new BinaryWriter(memStream);
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//Write Empty List Info
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binWriter.Write((UInt64)0);
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binWriter.Write((byte)1);
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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}
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return subPackets;
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}
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}
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}
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97
FFXIVClassic_Lobby_Server/packets/RetainerListPacket.cs
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97
FFXIVClassic_Lobby_Server/packets/RetainerListPacket.cs
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@ -0,0 +1,97 @@
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using FFXIVClassic_Lobby_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class RetainerListPacket
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{
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public const ushort OPCODE = 0x17;
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public const ushort MAXPERPACKET = 3;
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private List<Retainer> retainerList;
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public RetainerListPacket(List<Retainer> retainerList)
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{
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this.retainerList = retainerList;
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}
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public List<SubPacket> buildPackets()
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{
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List<SubPacket> subPackets = new List<SubPacket>();
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int retainerCount = 0;
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int totalCount = 0;
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MemoryStream memStream = null;
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BinaryWriter binWriter = null;
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foreach (Retainer chara in retainerList)
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{
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if (totalCount == 0 || retainerCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x210);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)0);
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binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (byte)(retainerList.Count + 1) : (byte)0);
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binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (UInt32)(retainerList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)6);
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binWriter.Write((UInt16)5);
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}
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//Write Entries
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//binWriter.Write((ushort)world.id);
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//binWriter.Write((ushort)world.listPosition);
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//binWriter.Write((uint)world.population);
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//binWriter.Write((UInt64)0);
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//binWriter.Write(Encoding.ASCII.GetBytes(world.name.PadRight(64, '\0')));
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retainerCount++;
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totalCount++;
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//Send this chunk of character list
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if (retainerCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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retainerCount = 0;
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}
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}
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//If there is anything left that was missed or the list is empty
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if (retainerCount > 0 || retainerList.Count == 0)
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{
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if (retainerList.Count == 0)
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{
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memStream = new MemoryStream(0x210);
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binWriter = new BinaryWriter(memStream);
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//Write Empty List Info
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binWriter.Write((UInt64)0);
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binWriter.Write((byte)1);
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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}
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return subPackets;
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}
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}
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}
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@ -10,6 +10,9 @@ namespace FFXIVClassic_Lobby_Server.packets
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{
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class WorldListPacket
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{
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public const ushort OPCODE = 0x15;
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public const ushort MAXPERPACKET = 6;
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private List<World> worldList;
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public WorldListPacket(List<World> serverList)
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@ -29,17 +32,17 @@ namespace FFXIVClassic_Lobby_Server.packets
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foreach (World world in worldList)
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{
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if (totalCount == 0 || serverCount % 6 == 0)
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if (totalCount == 0 || serverCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x210);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)0);
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binWriter.Write(worldList.Count - totalCount <= 6 ? (byte)(worldList.Count + 1) : (byte)0);
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binWriter.Write(worldList.Count - totalCount <= 6 ? (UInt32)(worldList.Count - totalCount) : (UInt32)6);
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binWriter.Write((byte)6);
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binWriter.Write((UInt16)5);
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binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(worldList.Count + 1) : (byte)0);
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binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (UInt32)(worldList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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//Write Entries
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@ -53,12 +56,12 @@ namespace FFXIVClassic_Lobby_Server.packets
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totalCount++;
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//Send this chunk of world list
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if (serverCount >= 6)
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if (serverCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(0x15, 0xe0006868, 0xe0006868, data);
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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serverCount = 0;
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}
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@ -84,7 +87,7 @@ namespace FFXIVClassic_Lobby_Server.packets
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(0x15, 0xe0006868, 0xe0006868, data);
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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}
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