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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Fixed sbytes not processing correctly for work updates. Added a sync all function to guildleves.
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@ -28,6 +28,15 @@ namespace FFXIVClassic_Map_Server.actors.director
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guildleveWork.aimNum[2] = guildleveData.aimNum[2];
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guildleveWork.aimNum[2] = guildleveData.aimNum[2];
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guildleveWork.aimNum[3] = guildleveData.aimNum[3];
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guildleveWork.aimNum[3] = guildleveData.aimNum[3];
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if (guildleveWork.aimNum[0] != 0)
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guildleveWork.uiState[0] = 1;
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if (guildleveWork.aimNum[1] != 0)
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guildleveWork.uiState[1] = 1;
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if (guildleveWork.aimNum[2] != 0)
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guildleveWork.uiState[2] = 1;
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if (guildleveWork.aimNum[3] != 0)
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guildleveWork.uiState[3] = 1;
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guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
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guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
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}
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}
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@ -50,6 +59,40 @@ namespace FFXIVClassic_Map_Server.actors.director
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SendPacketsToPlayers(propertyBuilder.Done());
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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}
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public void SyncAllInfo()
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{
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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if (guildleveWork.aimNum[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
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if (guildleveWork.aimNum[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[1]");
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if (guildleveWork.aimNum[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[2]");
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if (guildleveWork.aimNum[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[3]");
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if (guildleveWork.aimNumNow[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[0]");
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if (guildleveWork.aimNumNow[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[1]");
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if (guildleveWork.aimNumNow[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[2]");
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if (guildleveWork.aimNumNow[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[3]");
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if (guildleveWork.uiState[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[0]");
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if (guildleveWork.uiState[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[1]");
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if (guildleveWork.uiState[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[2]");
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if (guildleveWork.uiState[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[3]");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void UpdateAimNumNow(int index, sbyte value)
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public void UpdateAimNumNow(int index, sbyte value)
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{
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{
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this, actorId);
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@ -159,6 +159,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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return AddByte(id, (byte)(((bool)curObj) ? 1 : 0));
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return AddByte(id, (byte)(((bool)curObj) ? 1 : 0));
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else if (curObj is byte)
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else if (curObj is byte)
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return AddByte(id, (byte)curObj);
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return AddByte(id, (byte)curObj);
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else if (curObj is sbyte)
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return AddByte(id, (byte)(sbyte)curObj);
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else if (curObj is ushort)
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else if (curObj is ushort)
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return AddShort(id, (ushort)curObj);
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return AddShort(id, (ushort)curObj);
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else if (curObj is short)
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else if (curObj is short)
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@ -20,5 +20,6 @@ function mainLoop(thisDirector)
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wait(3)
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wait(3)
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thisDirector:StartGuildleve();
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thisDirector:StartGuildleve();
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thisDirector:SyncAllInfo();
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end
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end
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