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	Added missing gl scripts.
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		| @@ -0,0 +1,27 @@ | ||||
| require ("global") | ||||
| require ("guildleve") | ||||
|  | ||||
| --DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ | ||||
|  | ||||
| local guildleveId; | ||||
|  | ||||
| function init(thisDirector, glId) | ||||
| 	guildleveId = glId; | ||||
| 	 | ||||
| 	guildleveData = GetGuildleveGamedata(glId); | ||||
| 	members = thisDirector:GetPlayerMembers(); | ||||
| 	 | ||||
| 	if (members ~= nil and #members ~= 0) then | ||||
| 		player = members[0]; | ||||
| 		player:SendGameMessage(GetWorldMaster(), 50036, 0x20, glId, player, 0); --"You have started the leve..." | ||||
| 		player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false)); | ||||
| 	end | ||||
| 	 | ||||
| 	return "/Director/Guildleve/PrivateGLBattleDetectNormal", 0x4e25, glId, 6, 0, 0, 0; | ||||
| end | ||||
|  | ||||
| function mainLoop(thisDirector) | ||||
|  | ||||
| 	 | ||||
| 	 | ||||
| end | ||||
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