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Added missing gl scripts.
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require ("global")
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--DirectorId, GuildleveId
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function init()
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return "/Director/Guildleve/PrivateGLBattleGatherNormal", 0x4e26, 1220, 6, 100, 0.0, -100;
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end
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function onEventStarted(player, actor, triggerName)
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end
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