Added missing gl scripts.

This commit is contained in:
Filip Maj 2017-06-24 15:50:03 -04:00
parent a80c80454b
commit c7acef20a9
4 changed files with 81 additions and 0 deletions

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require ("global")
require ("guildleve")
--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
local guildleveId;
function init(thisDirector, glId)
guildleveId = glId;
guildleveData = GetGuildleveGamedata(glId);
members = thisDirector:GetPlayerMembers();
if (members ~= nil and #members ~= 0) then
player = members[0];
player:SendGameMessage(GetWorldMaster(), 50036, 0x20, glId, player, 0); --"You have started the leve..."
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
end
return "/Director/Guildleve/PrivateGLBattleDetectNormal", 0x4e25, glId, 6, 0, 0, 0;
end
function mainLoop(thisDirector)
end

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require ("global")
--DirectorId, GuildleveId
function init()
return "/Director/Guildleve/PrivateGLBattleGatherNormal", 0x4e26, 1220, 6, 100, 0.0, -100;
end
function onEventStarted(player, actor, triggerName)
end

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require ("global")
--DirectorId, GuildleveId, Aetheryte Location (6 or ~6), exMarkerX, exMarkerY, exMarkerZ
function init()
return "/Director/Guildleve/PrivateGLBattleHuntNormal", 0x4e25, 10844, 6, 32.1, 45.1, -35.1;
end
function onEventStarted(player, actor, triggerName)
end

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--[[
Guildleve constants and functions
--]]
--Helper functions
function glBorderIconIDToAnimID(iconId)
return iconId - 20000;
end
function glPlateIconIDToAnimID(iconId)
return iconId - 20020;
end
function getGLStartAnimationFromSheet(border, plate, isBoost)
return getGLStartAnimation(glBorderIconIDToAnimID(border), glPlateIconIDToAnimID(plate), isBoost);
end
function getGLStartAnimation(border, plate, isBoost)
borderBits = border;
plateBits = bit32.lshift(plate, 7);
if (isBoost) then
boostBits = 0x8000; --1 shifted 15 left
else
boostBits = 0x0;
end
return bit32.bor(0x0B000000, boostBits, plateBits, borderBits);
end