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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Implemented trade invitation code.
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commit
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@ -93,13 +93,14 @@
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<Compile Include="actors\EventList.cs" />
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<Compile Include="actors\group\GLContentGroup.cs" />
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<Compile Include="actors\group\ContentGroup.cs" />
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<Compile Include="actors\group\TradeGroup.cs" />
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<Compile Include="actors\group\RetainerMeetingRelationGroup.cs" />
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<Compile Include="actors\group\Work\ContentGroupWork.cs" />
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<Compile Include="actors\group\Work\GlobalTemp.cs" />
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<Compile Include="actors\group\Group.cs" />
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<Compile Include="actors\group\MonsterParty.cs" />
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<Compile Include="actors\group\Party.cs" />
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<Compile Include="actors\group\Relation.cs" />
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<Compile Include="actors\group\RelationGroup.cs" />
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<Compile Include="actors\group\Work\GroupGlobalSave.cs" />
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<Compile Include="actors\group\Work\GroupGlobalTemp.cs" />
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<Compile Include="actors\group\Work\GroupMemberSave.cs" />
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@ -41,8 +41,10 @@ namespace FFXIVClassic_Map_Server
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private const int MILIS_LOOPTIME = 10;
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private Timer mZoneTimer;
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//Content Groups
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//Zone Server Groups
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public Dictionary<ulong, Group> mContentGroups = new Dictionary<ulong, Group>();
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public Dictionary<ulong, RelationGroup> mRelationGroups = new Dictionary<ulong, RelationGroup>();
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public Dictionary<ulong, TradeGroup> mTradeGroups = new Dictionary<ulong, TradeGroup>();
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private Object groupLock = new Object();
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public ulong groupIndexId = 1;
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@ -712,9 +714,7 @@ namespace FFXIVClassic_Map_Server
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player.SendInstanceUpdate();
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player.playerSession.LockUpdates(false);
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LuaEngine.GetInstance().CallLuaFunction(player, contentArea, "onZoneIn", true);
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}
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@ -863,6 +863,160 @@ namespace FFXIVClassic_Map_Server
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}
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}
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public RelationGroup CreateRelationGroup(Actor inviter, Actor invitee, ulong groupType)
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{
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lock (groupLock)
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{
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groupIndexId = groupIndexId | 0x0000000000000000;
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RelationGroup group = new RelationGroup(groupIndexId, inviter.actorId, invitee.actorId, 0, groupType);
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mRelationGroups.Add(groupIndexId, group);
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groupIndexId++;
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group.SendGroupPacketsAll(inviter.actorId, invitee.actorId);
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return group;
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}
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}
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public RelationGroup GetRelationGroup(uint actorId)
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{
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lock (groupLock)
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{
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foreach (RelationGroup relation in mRelationGroups.Values)
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{
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if (relation.GetHost() == actorId || relation.GetOther() == actorId)
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return relation;
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}
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return null;
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}
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}
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public void DeleteRelationGroup(ulong groupid)
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{
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lock (groupLock)
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{
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if (mRelationGroups.ContainsKey(groupid))
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mRelationGroups.Remove(groupid);
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}
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}
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public TradeGroup CreateTradeGroup(Player inviter, Player invitee)
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{
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lock (groupLock)
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{
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groupIndexId = groupIndexId | 0x0000000000000000;
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TradeGroup group = new TradeGroup(groupIndexId, inviter.actorId, invitee.actorId);
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mTradeGroups.Add(groupIndexId, group);
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groupIndexId++;
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group.SendGroupPacketsAll(inviter.actorId, invitee.actorId);
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inviter.SendGameMessage(GetActor(), 25101, 0x20, (object)invitee); //You request to trade with X
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invitee.SendGameMessage(GetActor(), 25037, 0x20, (object)inviter); //X wishes to trade with you
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return group;
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}
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}
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public TradeGroup GetTradeGroup(uint actorId)
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{
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lock (groupLock)
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{
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foreach (TradeGroup group in mTradeGroups.Values)
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{
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if (group.GetHost() == actorId || group.GetOther() == actorId)
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return (TradeGroup)group;
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}
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return null;
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}
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}
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public void DeleteTradeGroup(ulong groupid)
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{
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lock (groupLock)
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{
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if (mTradeGroups.ContainsKey(groupid))
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{
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TradeGroup group = mTradeGroups[groupid];
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group.SendDeletePackets(group.GetHost(), group.GetOther());
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mTradeGroups.Remove(groupid);
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}
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}
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}
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public void AcceptTrade(Player invitee)
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{
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TradeGroup group = GetTradeGroup(invitee.actorId);
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if (group == null)
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{
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invitee.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
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return;
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}
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Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost());
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DeleteTradeGroup(group.groupIndex);
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}
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public void CancelTradeTooFar(Player inviter)
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{
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TradeGroup group = GetTradeGroup(inviter.actorId);
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if (group == null)
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{
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inviter.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
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return;
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}
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Player invitee = (Player)inviter.GetZone().FindActorInArea(group.GetOther());
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inviter.SendGameMessage(GetActor(), 25042, 0x20); //You cancel the trade.
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if (invitee != null)
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invitee.SendGameMessage(GetActor(), 25042, 0x20); //The trade has been canceled.
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DeleteTradeGroup(group.groupIndex);
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}
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public void CancelTrade(Player inviter)
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{
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TradeGroup group = GetTradeGroup(inviter.actorId);
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if (group == null)
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{
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inviter.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
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return;
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}
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Player invitee = (Player)inviter.GetZone().FindActorInArea(group.GetOther());
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inviter.SendGameMessage(GetActor(), 25041, 0x20); //You cancel the trade.
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if (invitee != null)
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invitee.SendGameMessage(GetActor(), 25040, 0x20); //The trade has been canceled.
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DeleteTradeGroup(group.groupIndex);
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}
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public void RefuseTrade(Player invitee)
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{
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TradeGroup group = GetTradeGroup(invitee.actorId);
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if (group == null)
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{
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invitee.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
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return;
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}
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Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost());
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if (inviter != null)
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inviter.SendGameMessage(GetActor(), 25038, 0x20); //Your trade request fails
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DeleteTradeGroup(group.groupIndex);
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}
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public bool SendGroupInit(Session session, ulong groupId)
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{
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if (mContentGroups.ContainsKey(groupId))
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@ -870,6 +1024,11 @@ namespace FFXIVClassic_Map_Server
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mContentGroups[groupId].SendInitWorkValues(session);
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return true;
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}
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else if (mTradeGroups.ContainsKey(groupId))
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{
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mTradeGroups[groupId].SendInitWorkValues(session);
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return true;
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}
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return false;
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}
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@ -11,13 +11,13 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class Relation : Group
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class RelationGroup : Group
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{
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public RelationWork work = new RelationWork();
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private uint charaOther;
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private ulong topicGroup;
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public Relation(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
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public RelationGroup(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
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{
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this.charaOther = other;
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work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
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79
FFXIVClassic Map Server/actors/group/TradeGroup.cs
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79
FFXIVClassic Map Server/actors/group/TradeGroup.cs
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@ -0,0 +1,79 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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using FFXIVClassic_Map_Server.actors.group.Work;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.send.group;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class TradeGroup : Group
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{
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public RelationWork work = new RelationWork();
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private uint charaOther;
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private ulong topicGroup;
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public TradeGroup(ulong groupIndex, uint host, uint other)
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: base(groupIndex)
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{
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this.charaOther = other;
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work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
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work._globalTemp.variableCommand = 30001;
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}
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public uint GetHost()
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{
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return (uint)(((ulong)work._globalTemp.host >> 32) & 0xFFFFFFFF);
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}
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public uint GetOther()
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{
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return charaOther;
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}
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public override int GetMemberCount()
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{
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return 2;
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}
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public override uint GetTypeId()
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{
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return Group.TradeRelationGroup;
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}
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public ulong GetTopicGroupIndex()
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{
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return topicGroup;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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uint hostId = (uint)((work._globalTemp.host >> 32) & 0xFFFFFFFF);
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groupMembers.Add(new GroupMember(hostId, -1, 0, false, Server.GetServer().GetSession(hostId) != null, Server.GetWorldManager().GetActorInWorld(hostId).customDisplayName));
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groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetWorldManager().GetActorInWorld(charaOther).customDisplayName));
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return groupMembers;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.addProperty(this, "work._globalTemp.host");
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groupWork.addProperty(this, "work._globalTemp.variableCommand");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id);
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test.DebugPrintSubPacket();
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session.QueuePacket(test);
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}
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}
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}
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20
data/scripts/commands/ConfirmTradeCommand.lua
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20
data/scripts/commands/ConfirmTradeCommand.lua
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@ -0,0 +1,20 @@
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--[[
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ConfirmTradeCommand Script
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Handles what happens when you accept/refuse a trade
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--]]
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function onEventStarted(player, actor, triggerName, groupType, result)
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--Accept
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if (result == 1) then
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GetWorldManager():AcceptTrade(player);
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--Refuse
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elseif (result == 2) then
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GetWorldManager():RefuseTrade(player);
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end
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player:EndEvent();
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end
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14
data/scripts/commands/TradeOfferCancelCommand.lua
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14
data/scripts/commands/TradeOfferCancelCommand.lua
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@ -0,0 +1,14 @@
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--[[
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TradeOfferCommand Script
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Handles what happens a player cancels a trade
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--]]
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function onEventStarted(player, actor, triggerName, commandId, result)
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GetWorldManager():CancelTrade(player);
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player:EndEvent();
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end
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26
data/scripts/commands/TradeOfferCommand.lua
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26
data/scripts/commands/TradeOfferCommand.lua
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@ -0,0 +1,26 @@
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--[[
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TradeOfferCommand Script
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Handles what happens when you invite to trade
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--]]
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function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId)
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local otherActor = nil;
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if (name ~= nil) then
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otherActor = player:GetZone():FindPCInZone(name);
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elseif (actorId ~= nil) then
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otherActor = player:GetZone():FindActorInArea(actorId);
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end
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if (otherActor ~= nil) then
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GetWorldManager():CreateTradeGroup(player, otherActor);
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else
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end
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player:EndEvent();
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end
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